Here are my suggestions for toHit bonuses. The play test is calling it Magical Attack Bonus and Weapon Bonus for now. It's just a fancy way of saying that there were be higher level bonuses to hit which do not apply to ability bonuses the way 4th edition did.
I happen to like the way 4th edition added level to every ability bonus. 1/2 level was a bit high in 4th edition. I would scale it down so that natural ability bonuses and class level are about equal in bonuses toHit.
toHit bonus can not exceed +10
Sources of toHit bonuses
+1 level 5 weapon proficiency
+2 level 10 improved weapon proficiency
+3 level 15 greater weapon proficiency
+4 level 20 specialized weapon proficiency
+5 level 25
+6 level 30
+1 str 10
+5 str 20 natural humanoid max
+10 str 30 magical beast max
+1 1st to 5th level campaign treasure magic weapon
+2 6th to 10th level campaign treasure magic weapon
+3 11th to 15th level campaign treasure magic weapon
+4 16th to 20th level campaign treasure magic weapon
+5 21st to 25th level campaign treasure magic weapon
+6 26th to 30th level campaign treasure magic weapon
----------------- skill check bonus
trained skill bonus +3
ability bonus +2 max humanoid/+3 max magical beast
level-up skill bonuses +3
I'm also thinking of a sparser model in which ability modifiers are lower as to make class level just as important as natural ability.
This is what it would look like.
ToHit Bonuses max out at +9
Possible sources of ToHit Bonuses
+1 to hit at 10th to 19th Level
+2 to hit at 20th to 29th level
+3 to hit at 30th level
+1 to hit with a Strength of 10 to 19
+2 to hit with a Strength of 20 to 29
+3 to hit with a Strength of 30
+1 to hit with a magical weapon+1 found in a 1st to 9th level campaign
+2 to hit with a magical weapon+2 found in a 10th to 19th level campaign
+3 to hit with a magical weapon+3 found in a 20th to 30th level campaign.
I happen to like the way 4th edition added level to every ability bonus. 1/2 level was a bit high in 4th edition. I would scale it down so that natural ability bonuses and class level are about equal in bonuses toHit.
toHit bonus can not exceed +10
Sources of toHit bonuses
+1 level 5 weapon proficiency
+2 level 10 improved weapon proficiency
+3 level 15 greater weapon proficiency
+4 level 20 specialized weapon proficiency
+5 level 25
+6 level 30
+1 str 10
+5 str 20 natural humanoid max
+10 str 30 magical beast max
+1 1st to 5th level campaign treasure magic weapon
+2 6th to 10th level campaign treasure magic weapon
+3 11th to 15th level campaign treasure magic weapon
+4 16th to 20th level campaign treasure magic weapon
+5 21st to 25th level campaign treasure magic weapon
+6 26th to 30th level campaign treasure magic weapon
----------------- skill check bonus
trained skill bonus +3
ability bonus +2 max humanoid/+3 max magical beast
level-up skill bonuses +3
I'm also thinking of a sparser model in which ability modifiers are lower as to make class level just as important as natural ability.
This is what it would look like.
ToHit Bonuses max out at +9
Possible sources of ToHit Bonuses
+1 to hit at 10th to 19th Level
+2 to hit at 20th to 29th level
+3 to hit at 30th level
+1 to hit with a Strength of 10 to 19
+2 to hit with a Strength of 20 to 29
+3 to hit with a Strength of 30
+1 to hit with a magical weapon+1 found in a 1st to 9th level campaign
+2 to hit with a magical weapon+2 found in a 10th to 19th level campaign
+3 to hit with a magical weapon+3 found in a 20th to 30th level campaign.
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