I have. But none of those use STR to adjust "to hit" in D&D.
This, across the board, melee and ranged, I might try at my table to see how it shakes out.
The A, C, G-D-Q, R, and S series modules were all tournament modules at their start. Many of these have been converted to 5th in either Tales from the Yawning Portal or by Goodman Games' OAR series. You may need to check the original modules for notes on tournament play. (It's been a long while...
On their next run at a Basic Set, I'd like to see spell and subclass ability/feature cards*, like we got for the initiative, condition, and NPC & magic item cards in the Starter Set and Essentials kit. Also, like in the Wilderness Kit, some laminated grid pages.
*hmm... now that I think about...
I voted for the obvious bits: six ability scores (Str, Int, Wis, Dex, Con, Cha), multiple die types, AC, HD, races.
Also, I would add a couple more options to the poll: Dungeons. And Dragons.
I am always reminded of the Seinfeld episode where he scribbles down the joke in the middle of the night, and then nobody can read it the next day....
And yes, I keep notebooks (plural) by the bed, several by the desk in the office, as well as a Midori Traveler in the messenger bag for...
Each boxed set comes with either a severed head, or a skull! (Just don't ask where they came from, mmkay?*)
* is Beadle and Grimm's intern program is right for you? Get a head start into the industry!
I'm running a play by post using the 5e Basic Rules: four races, four classes, has a very BECMI feel to it. Which is exactly what I was going for, anyway, being set in the mountains north of Threshold, in Karameikos.
Space Pirates.
Each of the stellar nations is certain that their neighbors are the ones promoting piracy along the various spacelanes. The pirates, of course, play this up to make their lives/livelihood easier.
Pirates are bad because they trade in slaves/drugs/contraband. Other nations find...