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D&D 5E Do you restrict racial choices in your games?

Do you typically restrict racial choices in your games?

  • No, anything published is fair game

    Votes: 35 20.0%
  • Yes, PHB races only

    Votes: 4 2.3%
  • Yes, PHB+1 rules apply

    Votes: 4 2.3%
  • Yes, each campaign or setting has its own pallette of PC races available

    Votes: 132 75.4%

I voted for "everything published," but I should specify that it's anything officially published (no UA) and specifically by Wizards. No 3rd party products, no homebrew from D&D Beyond (though if someone showed up wanting to play a Spudborn, I might make the exception).

One and only once did I tell people that there were no centaurs, because there aren't any horses in my homebrew. Generally speaking, I'll try to work with people if they want to play something like a Changeling in Forgotten Realms, or a Loxodon in Greyhawk.
 

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No halflings in any game I DM.

You want to play a super short human who is lucky (ie, whatever racial traits the halfling in the PHB has instead of the human ones) , go ahead, but there is no general culture of people like you.
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I might restrict racial options if I was trying t emulate something much more specific than "generic D&Dishness". I'm giving some thought to a sword & sorcery game, and I might restrict races for that. I also have a game inspired by The Black Company, and I might restrict things a bit there? Maybe?

I'm actually trying to steer the group toward some 5E experiments like "we're all dwarves".

Racial restrictions are definitely something I'm actively thinking about, but for most of our gaming we keep it wide open.
 
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I have one world where basically everything you can think of is fair game and exists somewhere in small numbers. I have another that uses five only and another with only humans.
 
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Restrict to suit theme / campaign. My players are OK with that, because they understand and like the themes we pick.

For example, for Ravenloft,, it's usually humans only, with a half-elf or two at most. (Well, certain domains allow more and others, but we don't usually use those.) That suits our classic humanocentric take on the gothic horror setting, in which deviation from the human form is usually both tragic and abhorrent in the eyes of the dominant human (and the almost-human) denizens of the world. Sure, for one-shots, that's okay for a PC or two as well, but in longer stories it tends to become a heavy hindrance for all, for various reasons.

YMMV, of course.
 

If I'm starting a new game, it's either going to be very tightly themed (I have run all dwarves, and still want to run all dragonborn, for example) or I'll let players come to me with whatever and try to make it work. That include 3PP and UA - I'll adjust as needed.

In other words: either just this one thing or anything goes. I never go between those extremes, at least when starting a new game.

However, if a player is coming into an existing campaign, the established canon of the game might create limitations. IE if all elves are extinct is a plot point, then you can't play an elf. These kinds of things are rare - it's more likely that you'll need to bend to prior characterizations (ie if the first dwarf player decides to use an Australian accent, that's the accent for local dwarves) than anything getting nixed entirely.
 

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