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  1. U

    "I will lend you horses."

    In the GURPS ecosystem, this would usually be handled by a Reaction Roll or an Influence Roll, with various bonuses or penalties for character features (e.g., reputation, appearance, charisma, etc.) and potentially for clever (or not) roleplaying. An especially good roll (the equivalent of a...
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    Two books of magic items for the Dungeon Fantasy RPG (powered by GURPS)

    Gaming Ballistic, the only licensed third party publisher of Dungeon Fantasy RPG expansions, is back with two books of magic items. The kickstarter ends tonight. I've had a chance to read early drafts of both books, and they look really good. Each item includes a rich backstory, plenty of...
  3. ArtifactsSplash.jpg

    ArtifactsSplash.jpg

  4. U

    Describe your last rpg session in 5 words

    GURPS Old West/Horror: Silver bullet through the heart.
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    D&D General Scaling up dungeons for mounted characters?

    You could also make a real dungeon scaled for mounts or vehicles. Perhaps a race of giants or titans used to (or still do) create vast underground cities. Giant caves, high ceilings, wide halls, huge pillars, etc.
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    Describe your last RPG session in more than 5 words.

    Did you mean to post this in the other thread? Either way, I'd like to hear more about this one.
  7. U

    Fun vs balance [poll]

    I chose "Override the rules for fun, unless it's obviously game breaking," though I have misgivings. It's not about "overriding" the rules for me as much as not worrying about them. I'd much rather keep the game moving, fast and furious, than stop things to look up an obscure rule. I'm also not...
  8. U

    How did you convince your group to try something different?

    I regularly offer to run one-shots with pre-generated characters focusing on genres that I think some of my pool of players will enjoy. I don't expect anyone to read the game rules ahead of time. I introduce the mechanics in play. In 40+ years, I don't think I've ever had a player say no because...
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    D&D General Fighting Law and Order

    Yes. This and your following examples don't match what I've seen described (or my limited experience of different sorts of games in play). And there is definitely a continuum between these two styles of play. As shown, I hope, in my examples, the "traditional" style that my groups typically...
  10. U

    D&D General Fighting Law and Order

    I'm having trouble keeping up with the madcap pace of this thread, but this bit interested me, so I'll dive in. I typically play in relatively traditional games where the GM has much of the authority over the fiction. I wouldn't say all of the authority because it's more collaborative than...
  11. U

    Describe your last rpg session in 5 words

    GURPS Dungeon Fantasy: Slimes…explosive blobs…time portals.
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    Commentary thread for that “Describe your game in five words” thread.

    Fantastic session running St. Cecilia's Blasphemous Bordello from One Shot Adventures. Two characters managed to steal a crate of silver from a corrupt mining tycoon on a train. Meanwhile, two others nearly got into a gunfight with a wanted seditionist and managed to arrest him, using Public...
  13. U

    Describe your last rpg session in 5 words

    GURPS Old West/Horror: Railway heist... arrest... haircut... murder!
  14. U

    Describe your last rpg session in 5 words

    GURPS Dungeon Fantasy: Catfolk thief backstabs demon-imbued shaman.
  15. U

    Alternate systems suggestions to play in the world of Harn

    Or dishonor from soiling your hose…
  16. U

    Alternate systems suggestions to play in the world of Harn

    In the '80s and '90s, I played in three different Harn campaigns, one with D&D (1e and 2e), one with Hârnmaster, and one with GURPS. D&D wasn't a great fit. It just became another D&D campaign. We had fun, but classes and levels felt like they put artificial constraints on the setting...
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    RPG characters compared to characters in stories

    Yes, it took me a few years post-D&D to figure this out, but it's an entirely viable way of playing. In GURPS, this is often represented by the point level of a campaign. I remember being surprised that I could build a "starting" character who was actually quite skilled at some things (because...
  18. U

    What is Willpower?

    In GURPS, Will helps a character resist mental influence (whether magical or mundane), overcome fright checks, and generally resist baleful mental effects. It is a common way of resisting spells. It would be a key attribute in a fantasy milieu for exorcists, demon hunters, and summoners.
  19. U

    An example where granular resolution based on setting => situation didn't work

    As you probably recall from my occasional posts, I am most experienced with GURPS and its various offshoots. It is, I think, rooted in the same tradition as Rolemaster and D&D, with GM prep establishing the setting and events that may be "activated" by PC actions. (There have been strides in...
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    Best Supporting Actors — an OSE character collection

    Bat in the Attic shout out: https://batintheattic.blogspot.com/2023/04/best-supporting-actors-for-old-school.html
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