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  1. Hawk Diesel

    D&D 5E (2014) Going from 1st to 5th Edition

    So I'm currently running Descent into Avernus. Outside of adapting it for Eberron, I haven't changed much in the way of encounters. Before they party even reached Fernia (my Eberron substitute for Avernus), our party of 6 had three character deaths. If you want 5e to be more deadly, it's not...
  2. Hawk Diesel

    D&D 5E (2014) Proposed feat: Elemental Master

    I don't see anything wrong with it. The players should be heroes and should feel special within the world (at least that's the type of game I enjoy playing and running). If this makes a player feel special, especially if they are investing resources to specialize in a specific elemental damage...
  3. Hawk Diesel

    D&D 5E (2014) Ranger Remastered - Warlock options

    I wasn't expecting warlock style invocations. Most times I see use of a Warlock chassis, I'm expecting the Pact Magic. But this is an interesting idea. One thing I might suggest is giving some more magical type talents. While many rangers are more survivalist fighter types, some may dabble in...
  4. Hawk Diesel

    D&D 5E (2014) Ranger Remastered - Warlock options

    @dnd4vr I'll PM it to you. I don't want to divert the conversation from @ScuroNotte 's version (which I'm still reading over and will provide feedback on).
  5. Hawk Diesel

    D&D 5E (2014) Ranger Remastered - Warlock options

    I have my own version of the Ranger, and I built their magic system on a Warlock chassis as well. I also made Hunter's Mark a class ability rather than a spell. I really like it personally.
  6. Hawk Diesel

    Level Up (A5E) [+] What features should a "Advanced 5E" have?

    I'd like to see something that encourages more tactical decisions and teamwork. For example, being able to use a reaction to drag an ally out of battle, or a reaction for a sorcerer to expend a spell slot to enhance a fighter's attack. I imagine this would require expansion of the reaction...
  7. Hawk Diesel

    D&D 5E (2014) Adapting UA: Modern Magic to a Typical 5e Game

    So this was inspired by this video put out by Zee Bashew and his Animated Spellbook series. And this got me to thinking. Is there any way to adapt the material presented in this UA (found here)? This UA has some really cool ideas, both mechanically and thematically. But I don't play many games...
  8. Hawk Diesel

    D&D 5E (2014) Blindsight homebrew spell

    Yea, it sounds about right. Darkvision is a 2nd level spell, so I'd say 4th level is a good sweet spot between that and True Seeing at 6th. It might be better to include more targets of the spell with upcasting rather than increasing the duration, though both work fine. You would also want to...
  9. Hawk Diesel

    D&D 5E (2014) Making the classes more generic

    @Xeviat I'm not sure if this is what you're looking for, but I always took lore as more of a recommendation than the lore being married to the mechanics. For example, I once had a ancestral barbarian gnome. But his class abilities were flavored more like an Artificer. His unarmored movement was...
  10. Hawk Diesel

    D&D 5E (2014) Spiritual Weapon and Sneak Attack

    If you are using multiclassing and feats, there are lots of things to worry about. In terms of the feats I mentioned, I was not mentioning those for a rogue specifically, but rather in comparison to other builds that would utilize them. Also, let's be realistic. A cleric dipping 3 levels of...
  11. Hawk Diesel

    D&D 5E (2014) Spiritual Weapon and Sneak Attack

    You cannot use the Help action to give your Spiritual Weapon advantage. Help specifically says you can aid another creature. Spiritual Weapon is not a creature, and because you are using your action and spell attack bonus, at best it counts as you, and you can't use the Help action to give...
  12. Hawk Diesel

    D&D 5E (2014) Spiritual Weapon and Sneak Attack

    Different strokes for different folks I guess. I mean, as long as you maintain the once per turn limit for sneak attack, what does it matter if the rogue-cleric or cleric-rogue applies it to spiritual weapon or an actual weapon? I don't see much of a difference personally.
  13. Hawk Diesel

    D&D 5E (2014) Spiritual Weapon and Sneak Attack

    Eh, I don't know. A straight rogue gets to use their primary stat with sneak attack. If a cleric dips rogue, they are already giving up their normal spell progression. I mean a straight rogue with the Magic Initiate feat can use sneak attack with Booming Blade or Green-Flame blade, and if they...
  14. Hawk Diesel

    D&D 5E (2014) Spiritual Weapon and Sneak Attack

    In a lot of situations I have allowed certain spells to benefit from sneak attack. I don't think it breaks anything, especially if you maintain the rule of one sneak attack per turn.
  15. Hawk Diesel

    D&D 5E (2014) Custom Magic Item: Balance Issues?

    What about this? The Hydra Weapon (flail), very rare (requires attunement) At first glance, this flail looks and functions as any normal flail, though the chain and flail head are stylized to look like a sleeping serpent. However, you can use a bonus action to speak a command word, activating...
  16. Hawk Diesel

    D&D 5E (2014) Necromancy Cantrip Idea

    At least to me, it doesn't seem in line with other cantrips. The concentration and duration seem weird for a combat cantrip. It also seems very complicated, almost like a minor spiritual weapon. In addition, while there are cantrips that can hit multiple targets, they tend to be close range (ie...
  17. Hawk Diesel

    D&D 5E (2014) Feats for Monks

    So after a second look, a good point of comparison for Zen Defense would be the Martial Adept feat (which I personally think is a fairly weak feat). You get a few more options with Martial Adept, but you only get to use the feat once per short rest. And you could roll a 1 on that d6, making it...
  18. Hawk Diesel

    D&D 5E (2014) Feats for Monks

    I disagree regarding making it similar to the shield spell. As you say yourself, it has benefits that defensive duelist does not. Also, it provides a higher, if not equivalent bonus to defensive duelist until 9th level. Also, it does not carry the minimum Dex requirement that defensive duelist...
  19. Hawk Diesel

    D&D 5E (2014) Feats for Monks

    I have a couple of homebrew feats I use, and a slight change to the Tavern Brawler feat. With Tavern Brawler, I alter the 3rd bullet point to the following: • Your unarmed strike uses a d4 for damage, rather than just dealing 1 damage. If your unarmed strike is already deals a d4 damage or...
  20. Hawk Diesel

    D&D 5E (2014) Grappler Feat and Being Restrained Open Discussion

    So I've changed to aspects of the grappler feat. The first change is in regards to the second bullet point. When trying to pin a creature, only the target is restrained, not the grappler. Still takes the whole action to attempt though. The second change allows the grappler to attempt a grapple...
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