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  1. practicalm

    OOTS 1215: Present Company Included:

    Clerics are the worst. Such a great line.
  2. practicalm

    Star Trek TNG Re-watch

    I can remember dropping TNG early. I think the criticisms by DC Fontana pushed me over the edge on that. I do remember watching the borg season finale and opener but never really got into it. DS9 was my jam and Voyager didn't keep me interested. I really wanted to like Enterprise but only...
  3. practicalm

    Highlander Rewatch

    I think the show does a good job world building. It would be interesting to run it as a campaign where a group of immortals and or mortal companions deal with the evil immortal of the week or just complications for being immortal. Or if you merged Highlander with Dresden Files and now you have...
  4. practicalm

    Why Doesn't Star Wars Hold More Mind Share in the RPG Market?

    For space games, I've preferred Traveller or GURPS over Star Wars. Partly because there just seems more room in the Traveller Imperium or in my own homebrew than in the Star Wars space.
  5. practicalm

    "Better" Combat Systems in RPGs - Feedback Welcome!

    GURPS handles each hit location with modifiers around damage that penetrates. It can take some time to die but once you are down to 1/3 HT you have to make rolls to keep going. There are locations for Face, skull, vitals, groin, torso, arms and legs, and hands and feet. Example. Neck (-5)...
  6. practicalm

    D&D 5E (2014) Unraveling the Mystery Too Quickly?

    To keep my players going, I had every villain involved and through in a few extras as well. I wanted this to be a It's a Mad Mad World race to the treasure. I played up every sob story from the two potential sympathetic villains. So many red herrings it was a fish market. Fun time was had.
  7. practicalm

    "Better" Combat Systems in RPGs - Feedback Welcome!

    You can parry or block once, but dodge is always allowed. Dodge skill usually isn't as high as your parry or block. All out attack means no active defense. Since you are rolling 3d6 the rolls are bell curves. Critical hits allow for no active defense. There is luck just not a bunch. The...
  8. practicalm

    "Better" Combat Systems in RPGs - Feedback Welcome!

    For GURPS it covers most of the points above. 1. Probably not. High level low tech melee combat can be a stalemate of attack versus active defense. But you only get 1 active defense roll (except when all out defense). Feign attacks to lower the enemies skill is common when the skills are...
  9. practicalm

    Traveller RPG (Looking for Opinions)

    I'm in a GURPS Traveller game right now and while our crew has been making a pretty good amount it requires the following. Someone with really good Merchant skills - Speculative trades are where it's at. The problem is this needs a pretty good amount of seed capital. For hired freight and...
  10. atlantiw.jpg

    atlantiw.jpg

  11. practicalm

    Greatest Sketch Comedy (What's Your Top 10?)

    I always enjoyed Almost Live which had some good bits. Speedwalker, Mind Your Manners with BIlly Quan, and Lame List
  12. practicalm

    D&D 5E (2014) player knowlege vs character knowlege (spoiler)

    Considering that according the wiki she was in Neverwinter as an agent, the idea that anyone would know she was a lich while she was in the city is extremely unlikely. Her role as an agent would mean keeping the secret of her true form to be critical.
  13. practicalm

    D&D 5E (2014) player knowlege vs character knowlege (spoiler)

    Using player knowledge that the character had no way to acquire is a bane of role playing. I don't like it and I prefer players that do not take advantage of it. The character didn't read the book, how would the character know that name? My preferred approach would have been to have your...
  14. practicalm

    In search of a Sci-Fi system

    I've always preferred GURPS for modern and science fiction games. Though FATE is good too. Traveller is good for space as well but I only ever played in the black books time or GURPS Traveller.
  15. practicalm

    D&D 5E (2014) Oh no! They want to play a "bad" adventure

    Yes. As written, things are pretty linear and it's not hard to have the players fall or be pushed off the rails. When I ran it, all the villains were in play and they were all chasing the characters at some point. I tried to make it something like It's a Mad Mad Mad Mad World with all the...
  16. practicalm

    Lesser-known sci-fi settings

    If you are looking for settings consider Space Opera's star atlases https://index.rpg.net/display-series.phtml?seriesid=576&nomaster=1 There are at least 2 empires that would work Take the Mechwarrior universe without the mechs. The Expanse could work if you ignore the events of the 8th book...
  17. practicalm

    How do you feel about factions in RPGs?

    I really don't like the 5e factions and I never join a faction in AL games. Factions are better when the players don't fully join them but are able to play the factions against each other or curry favor for specific reasons. Because the factions are certainly going to use the players as...
  18. practicalm

    D&D General Day Jobs For Adventurers

    In a medieval society, people need to be in a community or they are outsiders and do not receive the protection of the community. The king or local lord would never allow random adventuring parties around if there wasn't some benefit to the crown or kingdom. Charters should specify how the...
  19. practicalm

    Best RPG star sector

    There were some good sector books for Space Opera including one with an empire being beset by rebels. Very Star Wars like.
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