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  1. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And yet, despite my last post, here I am again. If there are literally only three four things the PCs can do, you don't have a sandbox by any definition I'm aware of. Certainly not the type that people like @Bedrockgames or @robertsconley are talking about.
  2. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Edit: You know, never mind. The discussion is going absolutely nowhere and there is no point in me perpetuating it.
  3. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Who claimed there aren't other ways to created the feeling of objectivity, that work for some people? Several have claimed there aren't other ways that work for them. I don't think anyone has claimed it's not possible (if you hunt for it, you might find an isolated comment here or there...
  4. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You quoted me before I added in my next line: "Are you suggesting that it's not possible to be in the driver's seat unless the imaginary world has already been realised in every respect to the same degree of fidelity as the real world?" It seems like you are, which is pretty silly bar, I think.
  5. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Can you be in the driver's seat in the real world when the only positions on the map are those placed there by the cartographer? Are you suggesting that it's not possible to be in the driver's seat unless the imaginary world has already been realised in every respect to the same degree of...
  6. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    My comments related to my style. I did not reject any other style, or the objectivity of other styles, because I wasn't referring to other styles at all. However, I will happily state that there absolutely are styles that do not aim to have GMs determining outcomes purely based on an attempt to...
  7. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, do you genuinely have a problem with anything I actually said in the post of mine you quoted? Or do you just have some problem with the word "objective", regardless the context it's used in? As others have chimed in, we're not using the word to say our games are objectively better than...
  8. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, as stated, as far as I'm concerned, if anyone is actually claiming all sand boxes must be created and GMed with complete, 100% impartial objectivity at all times, they're flat out wrong. I haven't seen anyone claiming that but, if I missed it, I stand in opposition to such statements...
  9. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, my counterpoint remains similar. You say that "The point that was being made is that the DM must strive to be absolutely objective in setting creation. That the world should exist outside of the players and their characters. And that world should have nothing to do with the characters...
  10. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Who has said that sandboxes are (only) about exploration or only suitable for a very narrow range of play? If anyone has, I would disagree. Sandboxes can be about a lot of things; they certainly don't need to be about exploration unless exploration is being defined so broadly as to start losing...
  11. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, travelling somewhere with the intent to explore that place when you get there, is travelling. That is the most tautological of tautologies and is not in dispute. But that doesn't seem to have anything to do with what was originally being discussed, which is whether or not exploration can...
  12. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes. If I am genuinely trying to be impartial and feel that I'm succeeding and the players who have participated in my games over the past couple of decades feel I am extremely fair and impartial, then I'm quite comfortable in asserting that I am, in fact, impartial, by any meaningful standard...
  13. SableWyvern

    What does it take for an RPG to die?

    I agree with with your bolded part -- they're definitely dead as commercial products. Without that disclaimer, though, I definitely don't believe either game is dead in any meaningful sense. More to the point, a game being considered dead or not makes zero difference to me, so if people want to...
  14. SableWyvern

    What Do YOU Want The Future of TTRPGs To Look Like?

    I already have everything I need, so I just hope you all get what you want too.
  15. SableWyvern

    How many years does it take for an RPG to become nostalgic, for you?

    I don't feel nostalgic about RPG systems. The bulk of my gaming in the 80s and 90s was Rolemaster, but my most recent RM campaign was only about five years ago, and I have plans to run more RM again in the future. It makes no sense to feel nostalgic about something I still do. There is a degree...
  16. SableWyvern

    Dismantling the Game Master

    This is true, but I think it's worth mentioning that a lack of interest in sharing GM responsibilities can be for reasons other than seeking passive entertainment -- one of the big ones being a desire to explore a world from the perspective of an inhabitant of that world, with no powers of...
  17. SableWyvern

    Do you use C.A.TS. in your game?

    I play with a group of friends, and we've played consistently together for around 25 years. But each campaign I run is different, and the first step for me in starting up a new one is making sure everyone is on the same page. The types of characters that will be suitable, the motivations that...
  18. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    I don't particularly care about 5e D&D at all, and I'm definitely not a fan (Although I'm not a hater either. Plenty of people enjoy it, and I'm OK with that, and I'm not upset about it dominating the market.) But that actually supports your point -- you wouldn't find me in thread about Fate...
  19. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Round and round and round she goes; where she stops, nobody knows.
  20. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    As I mentioned previously, you are clearly fixated on the combat application of Command. Life does exist outside of combat. Personally, in my day to day life, I have found that being prone is definitely not the same thing as not being prone. I still can't believe you are really arguing that...
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