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  1. N

    Converting Al-Qadim creatures

    Sounds too inexpensive. I know the original details say the costs are relatively cheap, but I tend to think it will fly in the face of balance. The ability to create a small but potent army of these things (albeit with a 18 month period and enough kidnapped, enslaved, or misled women) ought to...
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    Converting Al-Qadim creatures

    I always hate making these corrections... makes me look like a chump-change DM. It comes from a few years I spent in journalism (for my sins). Just need to take out the 'p' in emotional. ;) "The nasnas’s current emotipnal state can be discerned from the volume and tone of the hooting."...
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    Converting Al-Qadim creatures

    These guys might benefit from a Charge to accomplish a Bull Rush or an Overrun. Perhaps the first line closes in as normal, but they position themselves to allow for the second or later ranks to Overrun with a Charge, allowing for the nasnas who are already there to get Attacks of Opportunity...
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    Converting Al-Qadim creatures

    I hit my players with the nasnas we've got so far... and while my players use 7th/8th level-characters the nasnas worked out fine. At least they did outside from the fact that I kept forgetting to use their screams as a Free action. Damn! ;) I think it's worth the effort. The original...
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    Converting Al-Qadim creatures

    Nothing wrong with pulling back one rank from Listen and moving it to Balance from what I can tell. Seems reasonable.
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    Converting Al-Qadim creatures

    I don't want to rush anyone who is still chewing over stuff... but that's about it, isn't it? Just flavor text left, correct?
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    Converting Al-Qadim creatures

    Looking rather good! We need to add Martial Training to the stat block... it's in the details, though. Small change needed in the Al-Qadim underbar: ;) "In the Al-Qadim campaign setting, many stone maidens speak Midani rather than Common." ...most nasnas understand Midani rather than Common.
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    Converting Al-Qadim creatures

    Regarding the description: The original entry says they are gray, but the Homebrews entry says greenish. Obviously, either one is perfectly fine... but is there are reason for it being green now? Now that I think of it... a greenish-gray would be cool and eerie. I've heard that in some Middle...
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    Converting Al-Qadim creatures

    That's reasonable, Shade... With three ranks in Listen and two in Spot nasnas guards would be able to easily hear intruders fighting from about 170 feet away, or about 20 feet away with a stone wall between them.
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    Converting Al-Qadim creatures

    This is the other reason I'm not entirely in favor of saddling these guys with a negative modifier from Wisdom. Even a Wisdom of 10 or 11 would make sense for nasnas. They should have two ranks each in Listen and Spot... possibly three ranks in Listen. Do we want to consider Alertness as a...
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    Sha'ir's Handbook...

    Anyone seen the Kynn conversion for 3.5 Al-Qadim? I had it, but lost my harddrive... now I'm trying to reconstruct some of that work since I can't find Kynn's conversions anymore.
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    Converting Al-Qadim creatures

    Regarding Skills: For skills should we just put four ranks in Balance and a single rank in Jump... or do we want to be a little more focused on Jump? Regarding Organization: It's not very important, but should a smaller group of nasnas (perhaps 3-10 of them) be called a Squad? Regarding CR...
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    Converting Al-Qadim creatures

    And they might not have any obvious differences from the basic version... which could keep the players on their toes. ;) A reasonable point... upon reflection, the racial penalties wouldn't simply made the monster sheet longer and not better.
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    Converting Al-Qadim creatures

    Should nasnas get racial penalties of -2 to Grapple and a -4 to Climb, Escape Artist, and Swim checks because of their single arm and single leg?
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    Converting Al-Qadim creatures

    Save the idea for the bigger and badder nasnas! A 6 HD with the ability to paralyze opponents with fear, a higher Damage Reduction, as well as a nice chain of Strength-based feats like Improved Overrun or Improved Sunder ought to add quite a bit to a spellcaster's lair. :D
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    Converting Al-Qadim creatures

    As we have it, these things essentially have a score on their Jump skill of 17 without putting any ranks in. That makes a 15' long jump and a 4' high jump fairly certain... a 20' long jump and a 5' high jump relatively easy... and a 25' long jump and a 6' high jump a common success. I don't...
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    Converting Al-Qadim creatures

    I think they should have Light and Medium Armor proficiencies in case the spellcaster wants to throw down more cash for better protection... but as you say, no shields. I remember reading one of the Al-Qadim conversions to 3rd edition that opted to remove proficiency with Heavy Armor for folks...
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    Converting Al-Qadim creatures

    One of the great improvements of 3rd edition... they specifically tell you when they are working with a game term. It is worth noting that when a Panicked creature becomes cornered it then Cowers... which sounds like the original intent. Alternatively, we could give nasnas the fear ability...
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    Converting Al-Qadim creatures

    What about the additional feat? If we consider a chain of feats for the Nasnas with more Hit Dice, it might make the most sense to start with Power Attack... though Toughness or certainly seems reasonable for these guys. So in addition to creation costs for the potion or elixir for the fruit...
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    Converting Al-Qadim creatures

    Hmmm, Panicked... I like the idea that these brutes can cause normal men to go running off in random directions! Possibly leaving a few Attacks of Opportunity for the nasnas to claim... or at least a number of targets without Dex modifiers to their AC.
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