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  1. trav_laney

    What Do You Do For: GUNPOWDER

    What are you talking about? Every movie star I've ever seen get shot with a bulletproof vest on is completely unharmed by the bullet...not even a bruise. Clearly those BPVs give some sort of damage reduction, like 20/- or something. And you know what? In "Fight Club," I saw Ed Norton fire a...
  2. trav_laney

    Feats vs. Features

    I haven't done this with all of the class features in the game, but I have done it with the flurry of blows ability. It's only *slightly* broken, making barbarians and rogues a little more deadly than they already are...but my players (and certain NPC villains) are having a lot of fun with it ...
  3. trav_laney

    What Do You Do For: GUNPOWDER

    Since you mentioned it (and at risk of derailing the thread), I thought I'd chime in. "Flurry of Blows" is not a monk-only class feature IMC, it is a feat which any character with 13+ Dex and a +1 BAT can take. Improved and Greater versions are available, too...which reduce and eliminate the...
  4. trav_laney

    What do you do for... Bards?

    I like bards that are more "fighter-like," similar to the character of Fflewddur Fflam in the Prydian Chronicles by Lloyd Alexander. So I start with the SRD fighter, remove the bonus feats, add Perform as a class skill, and give him the Bardic Music and Bardic Knowledge abilities. Presto...
  5. trav_laney

    Walking Dead: the Hollywood Zombie

    How about a disease instead? Instead of the Create Spawn ability, I give them this one: Disease (Su): A living creature bitten by a walking dead must make a Fortitude save (DC = 10 + walking dead HD) or contract a magical virus known as zombi fever (incubation period 1d4 hours, damage 1d4...
  6. trav_laney

    Walking Dead: the Hollywood Zombie

    I am calling this zombie variant the "Walking Dead," for lack of a better term. It is based on every single zombie movie that I have ever seen, where all of the zombies have the following traits (among others): 1. they spawn more of their kind from the bodies of their victims, 2. they can...
  7. trav_laney

    BAB as a Skill

    The biggest problem I see with it is, it makes rogues and bards (and even NPC experts) the best fighters in the game. With their high number of skill points per level, their attack bonuses would easily surpass every other class, especially the "martial" ones. On the other hand, maybe it isn't...
  8. trav_laney

    Bards without Spellcasting

    I'd say go with a rogue, and soak a lot of points into the Perform skill. If you wanted the character to still be a little bit "bardy," trade Sneak Attack for Bardic Music.
  9. trav_laney

    What Do You Do For: GUNPOWDER

    Going back to the original post, the purpose of introducing muskets was to simply add a bit of flavor to the game. I really wasn't trying to revolutionize the way combat works in the D20 system, nor was I trying to make the Best Weapon Evar(tm). Sure, the musket eventually made knights in...
  10. trav_laney

    Need Ideas for Artifacts

    A half-fiend ancient red wyrm, with epic levels of cleric and a devout follower of Erythnul(domains are War and Trickery.) Legend has it that he is Erythnul's key agent in the world, and is responsible for destroying it once already. He has spent the last few decades in human form, serving in...
  11. trav_laney

    Need Ideas for Artifacts

    Does anyone has some fun, innovative, or just plain cool artifacts of their own design, that they wouldn't mind sharing? Specifically, I am looking for Major artifacts designed with non-evil clerics, monks, sorcerers, and rogues in mind. I need to place an artifact in my Epic campaign, to give...
  12. trav_laney

    buying xp

    Interesting idea. I wouldn't be opposed to adopting this house rule, but I would definately have to put a cap on it somehow. Something along the lines of "you cannot buy more than 10% of your next level-up" or something. Unrestricted, it would be too easy to abuse.
  13. trav_laney

    What Do You Do For: GUNPOWDER

    Wow...I go away on business for a couple of days, and my thread has taken on a life of its own. I love it! Based on everyone's feedback, I have hammered out this rough draft of rules that I think I might use. Please feel free to critique them and offer suggestions; there is a lot of room for...
  14. trav_laney

    D&D 3.x 3.0 Haste in 3.5

    ...but add a magic Staff of Fireballs, or a wand, or a scroll, or a ring of spell storing... ...sorry. I had to chime in. Personally, I wouldn't be using fireballs. I'm all about the cloudkill + forcecage, or three consecutive harm spells. That spell is broken beyond repair, I'm afraid...
  15. trav_laney

    What Do You Do For: GUNPOWDER

    In my home game, the party of heroes will be sailing for six months across the ocean to a far-away land. I want the people of this new land to have a very distinctive culture, possibly with some sort of alternative technology...and I think gunpowder would fit the bill (I'm picturing something...
  16. trav_laney

    Paladin with animal companion

    Interesting concept. I'd say, do it like the ranger, and add celestial and half-celestial animals to the lists of possible companions. It would take some work to balance the new animal lists, but it would be worth it. A paladin with a celestial wolf companion? I'm totally stealing this idea.
  17. trav_laney

    Tinkering with the druid

    One of my players played a fairly successful rogue/druid back in the day, that did exactly what you describe. In addition to spying on the enemy and collecting information, he was downright scary when making sneak attacks in tiger form. Personally, I prefer the "stormy" druids...lots of...
  18. trav_laney

    Tinkering with the druid

    Creating armies of animals to do your bidding? Controling the weather? Baking knights in full-plate like so many foil-wrapped potatoes?
  19. trav_laney

    Tinkering with the druid

    I don't know if it is what you are looking for, but you are welcome to use my "nature cleric" variant if you like. I think it would be a lot less work than rebuilding (and then re-balancing) the druid. Start with a basic cleric, then: 1. replace the cleric's class skill list with the druid's...
  20. trav_laney

    Toughness - How many hit points to make it worthwhile?

    I don't believe a conversion ratio exists between hit points and feats...different classes get different amounts of feats and different amounts of hit points at each level-up. It would be impossible to find a mathematical relationship between all classes, at all levels, with all possible feat...
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