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  1. jayoungr

    D&D General How would you feel if Official Adventures only covered 3 levels?

    I have a hard time believing that people who hang out on an online message board are that resistant to using PDF adventures. Even if you have a strong preference for hard copies, it's trivially easy to print 32 pages when most people have easy access to laser printers at home, at work, through...
  2. jayoungr

    D&D General How would you feel if Official Adventures only covered 3 levels?

    I have to confess that I'm a little perplexed by this thread. You can find quality adventures of literally any size, length, and level in superabundance online, including plenty that are 100% free. Why does it matter what size adventures are specifically published by WotC? No matter your taste...
  3. jayoungr

    D&D General How would you feel if Official Adventures only covered 3 levels?

    Well, they do make lots of little ones--see my previous comment about AL adventures. They just don't make them in hard copy.
  4. jayoungr

    D&D General How would you feel if Official Adventures only covered 3 levels?

    There are also 100+ AL adventures put out by WotC, and you can buy them individually as PDFs.
  5. jayoungr

    D&D General How would you feel if Official Adventures only covered 3 levels?

    I started a thread a while back to collect examples of AL adventures that can be strung into arcs that cover one storyline in 3-4 levels. It might be of interest to some reading this thread. Also, please feel free to add any other examples that you might know about...
  6. jayoungr

    D&D 5E (2024) I attack the darkness!

    Oh, right, got it. I do think making the attacker specify a square is a good way around the problem, but it's tricky for the GM to run it fairly when you know where everyone actually is: "When you attack a target that you can't see, you have disadvantage on the attack roll. This is true...
  7. jayoungr

    D&D 5E (2024) I attack the darkness!

    I get that from the PCs' point of view: they have disadvantage to attack things they can't see, but the enemies stumbling around in darkness have advantage to be hit because they're blinded. But the enemies should just have disadvantage to attack the PCs, because the PCs aren't blinded ...
  8. jayoungr

    D&D 5E (2024) I attack the darkness!

    So you're saying the player cast Magical Darkness on the inside of the room, with the PCs waiting outside in the light? Or did the Magical Darkness cover both the enemies and the PCs? Because PCs standing outside in the light, readying actions to attack enemies as they emerge from the door...
  9. jayoungr

    D&D 5E (2024) A Different Way To Run High Level Monsters

    "Yes" to what? Three rounds?
  10. jayoungr

    D&D 5E (2024) A Different Way To Run High Level Monsters

    How long did the bosses last using this system? Did they typically go down in three rounds, or did it take longer?
  11. jayoungr

    D&D 5E (2014) According to the Hasbro Q1 earning call D&D sales are up substantially.

    But if you're talking about today, how many non-D&D games are going digital only and not even bothering to offer print books, or at best print-on-demand?
  12. jayoungr

    D&D 5E (2014) Enhancing "The Wild Beyond the Witchlight"

    Linking to a thread that may be of interest: https://www.enworld.org/threads/prepping-for-the-wild-beyond-the-witchlight-the-witchlight-carnival.713008/
  13. jayoungr

    D&D General How would you make "finding out how to break the spell" interesting?

    Just trust me when I say that it fits into the larger story. And whether it can be interesting for the players is my question and the reason I created the thread. Ideally, I want both parts to be interesting instead of just one.
  14. jayoungr

    D&D General How would you make "finding out how to break the spell" interesting?

    I'm looking for suggestions for the research phase, though. In context of this example, that would be figuring out what the potion ingredients actually are. Part 2 is taken care of. I'm looking for suggestions on part 1. The PCs need to work out a counter-ritual rather than just find one...
  15. jayoungr

    D&D General How would you make "finding out how to break the spell" interesting?

    That's not my question, though. I'm looking for ideas on how to let them figure out what flower they need, what the runes say, etc.
  16. jayoungr

    D&D General How would you make "finding out how to break the spell" interesting?

    In one of my games, the PCs are about to encounter a character who is under an enchantment (a custom spell effect, not something in the standard books). They have access to some books on magic, and they have the notes of the wizard who cast the enchantment in the first place. I have ideas for...
  17. jayoungr

    D&D General Western-Inspired D&D adventures

    Is it still available anywhere? I wouldn't mind having a look.
  18. jayoungr

    D&D 5E (2024) Specifying 5e

    I don't care which is used as long as I can tell the difference.
  19. jayoungr

    D&D General Western-Inspired D&D adventures

    They're offering a free one-shot adventure, too. Scroll down to the "Free Demo" on the Kickstarter page, or try this link: The Holdouts Materials - Google Drive There's also this OSE adventure that bills itself as "in the tradition of classic dungeon crawl adventures, but with a phantasmagoric...
  20. jayoungr

    D&D 5E (2024) What are your 2024 houserules?

    @Shardstone , that all looks great! Thanks for posting it. I see a bunch of stuff that I'm tempted to try out in my own games.
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