D&D General How would you feel if Official Adventures only covered 3 levels?

I have to confess that I'm a little perplexed by this thread. You can find quality adventures of literally any size, length, and level in superabundance online, including plenty that are 100% free. Why does it matter what size adventures are specifically published by WotC? No matter your taste or what you're looking for, it's out there. Yes, you'll have to wade through some crap to find the gems, but that's what recommendation threads are for.
I think the main issue some folks are having might be an unwillingness to use PDF adventures from DMsGuild, DriveThru, and the many other available sources. There are actually MORE short-form and mid-form D&D adventures available for 5E than for any other edition, and that's been the case for years - and most of them are priced at $2.99-$4.99 or less. But because it's not 1987 and you can't get them in softcover print format at an FLGS, it's as if these adventures just don't exist for some folks.
 

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I think the main issue some folks are having might be an unwillingness to use PDF adventures from DMsGuild, DriveThru, and the many other available sources.
I have a hard time believing that people who hang out on an online message board are that resistant to using PDF adventures. Even if you have a strong preference for hard copies, it's trivially easy to print 32 pages when most people have easy access to laser printers at home, at work, through local libraries, etc.

And how many people here even remember 1987? Does the board really skew that old?
 
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I have a hard time believing that people who hang out on an online message board are that resistant to using PDF adventures. Even if you have a strong preference for hard copies, it's trivially easy to print 32 pages when most people have easy access to laser printers at home, at work, through local libraries, etc.

And how many people here even remember 1987? Does the board really skew that old?

Not to mention a fair amount of print-on-demand shorter adventures are also available.

Yes, this board does skew that old. The young people mostly don't really use message boards; they use Discord and other stuff.
 

The young people mostly don't really use message boards; they use Discord and other stuff.
I guess that's fair. It just seems strange to me that people who spend so much time online, including many who have mentioned running games on VTT, are so resistant to PDF adventures.
 

I want experience de-bulking. I went to milestone specifically so I could feel out the adventure and decide whats right. A bunch of encounters, or just a few? Heavy encounter, or light ones as necessary? I dont have to fulfill some expected experience point track to satisfy the leveling and force my adventure pace to match.

The beauty in this is if I want to slow roll the game and only advance a few levels over many sessions, I can. If I want to speed along the game and advance more often, I also can. My hands on the throttle and im not stuck at the speed experience points necessitate.

This also allows to facilitate the game to be more about other things besides combat, loot hoarding and high focus on character game mechanics etc., if that is what you and your table would like. (y)
 

And how many people here even remember 1987? Does the board really skew that old?

yes this board does skew that old - young people use those new fancy instagrams and discords and what npt

not that 87 is all that long was it? I was 15 in 87!

anyway I do like PDFs and your earlier point about experience milestones letting you set your own pace works well when you can get PDFs pick up the encounter and set peices you like and drop them in with a kinda broad sandboxy approach as you want to. Building the campaign you want

probrably why I like Dungeon World Fronts too - milestones as a pacing tool and plot based escalation rather than level driven
 
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