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  1. Electric Wizard

    Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

    The lobster monsters rolled a 6 for initiative, so everyone else moves first. Go ahead and take your actions.
  2. Electric Wizard

    I Have Created the Most Detailed Game World!

    How much of that stuff do you actually use when you DM? Your players obviously get a kick out of the extra stuff because they pay you $20 for maps! If I asked my players to pay me for anything, they'd tar and feather me. I enjoy making worlds, which why I DM a lot. But my campaign notes are...
  3. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Where the Levee Breaks (22.18) Connects to Hexes 26.20, 20.16, 22.16, 25.17 A levee raised before the first Duke's reign keeps the Crystal Water navigable as it meanders along Thring's swampy eastern frontier. Last year, this section suffered a catastrophic break. A surge of foul swamp water...
  4. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Wow, great find! I think Sidney Sime should be your go-to artist if you want a non-Frazetta fantasy world. Stolen Hills (24.11) Connected to Hexes 23.11 and 29.07 Winds notoriously fears elves. The stake in the center of town erected specifically for burning them justifies their reputation...
  5. Electric Wizard

    What do you do when you run out of stories to tell?

    Find a sandbox-style adventure and let the players make their own story.
  6. Electric Wizard

    1001 minor traits for magic swords

    337) The Dagger of Caceri traps in its jet black pommel gem the soul of the last person who died by its edge. No one slain by this dagger may be resurrected until the dagger has claimed another life.
  7. Electric Wizard

    IC - Mad King's Monkey

    Sukri hurries after Bayar and nearly trips over a gnoll that is snoring soundly on the grass. Chuckling at his good luck, he clutches his rapier in both hands and drives it into the slumbering creature. Of course, this coup de gras only happens if I can reach a gnoll with a 5' step.
  8. Electric Wizard

    [Old School Mash-Up] The City of the Sleeping Demon

    Wing, a bit astonished that he agrees with Attila about something, hustles upstairs after Thuddar.
  9. Electric Wizard

    [Mutant Future] Raiders of the Mind Lord's Tomb

    The inquisitive piping and squeaking, now accompanied by the scuttle of many legs, grows louder. Eight dog-sized crustaceans appear at the edge of the torchlight, brandishing their claws with something close to apprehension. "Did a chik?" one utters. They advance! Everyone roll initiative!
  10. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Celadon the Shrewd (10.12) A green dragon named Celadon dwells in this wood. Using his sinuous body and stubby legs, he can slither up tree trunks like a boa constrictor to watch for his favorite prey, questing knights of Thring. He is not particularly old, mighty or cruel. But Celadon is...
  11. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Cool, I'll work on that and send em to you as I finish.
  12. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Azurnay (24.26) The dwarves of the Burning Land have many septs, but Azurnay is the only settlement that humans would call a city. Azurnay is carved into a mesa, and exists to serve those bound for Jahur, Blind Midshotgatepool or Hyfalls. It is built over a subterranean lake, but the lake lies...
  13. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Alleys of the Woman in Red Additional information about Hex 19.31 Viceroy Duygu was vexed by a recurring dream about a beautiful, long-haired woman in a red gown. She would always spurn his advances and flee down lanes and alleyways. Duygu always awoke, exasperated, before catching up to her...
  14. Electric Wizard

    [Mutant Future] Raiders of the Mind Lord's Tomb

    Yella and Ivy work to free the pig creature. Even moving the smaller debris proves challenging because any shift in the pile's weight could inflict more wounds on the pinned mutant. But Yella's sharp mind and Ivy's fast hands are more than suited for the task. Valla turns her attention to the...
  15. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Wyvern of the Waste (29.29) A great blood-red wyvern makes her lair in these tablelands. She has grown indolent with age, and spends most of her days lying on rocks. But her cunning and predator instincts remain as sharp as her stinger. When she takes to the sky to hunt, gnolls and dwarves run...
  16. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Goddang textual tyrannosaurus
  17. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Haunt of the Jackalweres (51.17) Jackalweres, devious creatures with human and jackal features, dwell in necropoli on the Shrouded Lands' eastern border. Their mannerisms, behavior and intelligence depend on their diets. Jackalweres who eat the flesh of dumb beasts behave much like jackals -...
  18. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Tower of Weng Xiao Additional information about Hex 29.14 Weng Lo, a wizened adventurer from the far east, brought the secret of silk making to the Shrouded Lands. His family was granted five floors of a prestigious tower after Lo demonstrated the quality of his silk to the Doge. Despite...
  19. Electric Wizard

    Let’s Make a Hexcrawl Setting

    (Inspired by a post on the Amazing Places thread.) Pilgrim's Spire (25.31) Connected to Hex 19.31 This mountain rises like a blade from the rocky coastline. It is named in honor of the Pilgrim, the old god of the Undying Cycle (19.31.03). A monastery at the foot of the spire honors the...
  20. Electric Wizard

    Let’s Make a Hexcrawl Setting

    Cool, Daz. I wasn't able to post for awhile because I was moving, so everything I concocted sort of spilled out at once! Are the short summaries like the block format from the published excerpt a few pages back? Let me know if you want me to help you with that. It's going to be a minute before...
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