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  1. Fetfreak

    Flint&Steel RPG

    @B.T. - Yes, in our next updates we will cover the mechanics of combat, spells, crafting and skills. In next few days we will post an update with monster and demon lore as well. F&S isn't really based on 4E. Our starting point was 3.5E but with rebuilding in every part of the game. In our...
  2. Fetfreak

    Flint&Steel RPG

    In our third update we cover our approach to combat. I've uploaded our character sheet and map pdf. In our map pdf you can read about our countries and our character sheet tries to ease the learning curve for the new players! The map is best viewed at 275%.
  3. Fetfreak

    Game Design 117: Adventures

    While I love to crunch, writing adventures is probably my favorite. I'm mainly into mysterious and scary adventures, murder solving and adventures that are resolved by learning the truth of things. I spice this with a strong villain, new location and a personal background. It all adds up to a...
  4. Fetfreak

    Flint&Steel RPG

    Check out our new update where we talk about our magic system. Just click on.
  5. Fetfreak

    Flint&Steel RPG

    We've posted our first update that talks about our no class, no level approach in our system. Check it out.
  6. Fetfreak

    Flint&Steel RPG

    Baddreams - Very interesting project I never imagined a personalized table before. Cameronman - Yeah I love the show...
  7. Fetfreak

    Flint&Steel RPG

    Hello guys. For a long time my friends and I wanted to publish our game, Flint&Steel. As many others we are turning you for help and we have launched our own Kickstarter. So please check out our page and find out more about our game. If you have any questions, we can use this topic for a open...
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  9. Fetfreak

    Game Design 116: Attack Matrixes

    I don't think it's much of a problem with the d20 system, but poorly designed monsters. 1st level characters have an average attack of +3, some higher some lower. So, as a nice DM I would make bad guys or a 1st level monsters have an AC of 13 to 15. 1st level party should have a 20-30% chance to...
  10. Fetfreak

    Game Design 114: Flaw Finding

    I think I know what you mean ExploderWizard. It probably is a good idea to weigh abstract to complex first. I guess a game that is focused on roleplay should be more abstract while the one that is focused on combat, manuvers and special actions should be complex. The trick is to create a good...
  11. Fetfreak

    Game Design 114: Flaw Finding

    I like the opening, very honest. "Only when we try to fix the flaws do we end up seeing them more clearly." - This is very true and you probably shouldn't try to fix it unless you start seeing it clearly. As for no levels? I'm already there :) My player's are divided when it comes to levels...
  12. Fetfreak

    Who here has created their own RPG?

    You are so right. I think it's the situation where you make your own dnd clone, you and players say yeah it's cool but a month later you are back playing pure dnd. I've been cloning dnd for past 10 years. Alteration after alteration, improvement after an improvement and only now I can say that...
  13. Fetfreak

    Who here has created their own RPG?

    After trying out few systems my players and I settled on my own game. It's a kin to 3.5 but every part is modified with few parts being wholly new.
  14. Fetfreak

    The Thrills of Skills

    I also use groups and specializations for skills. I play in modified d20 and I took original 3.5 skills, grouped them and assigned specialization based on class. You can progress up to 4 ranks in a group and that's for basic tasks. Let's take rogue>lockpicking. A warrior or a wizard could spend...
  15. Fetfreak

    Game Design 112: Wealth

    I for one didn't like the wealth system. Too abstract for me. I like the player's struggle with coin and making the ends meet. If wealth was less abstract and had better corner stones I might consider it. When I think about coins I like the copper-silver-gold system and the gold comes only from...
  16. Fetfreak

    Game Design 113: Duplication

    I agree. In a way, this has brought us Pathfinder. I'm not a fan of it but they have taken the old and turned it into something new. As for myself I can guarantee one can learn a lot from other systems, if you dissect them precisely and understand how they work.
  17. Fetfreak

    The Wonders of your world

    I guess the only wonder in my setting is the world itself. It used to be one giant rock that was teeming with life. At some point it snapped at the middle and was split in half. The living are in the lower part and the souls of the deceased travel upward to their realm. At the middle is what...
  18. Fetfreak

    Affordable 3D Printer

    Well most figurines are hand painted anyway, but yes if color could be added in the process, it would be amazing.
  19. Fetfreak

    Affordable 3D Printer

    I somehow feel 3d printers will change the world. My friend actually things someone is gonna go after these guy because what 3d printing can actually do. If you think about it, with appropriate map/plans you can print anything you need and save the money. Why would you buy a new WoW figurine if...
  20. Fetfreak

    Gamehackery: Why Do You DM?

    Few reasons for me I guess. 1. An escape from everyday things as well as being in the center of attention. I'm usually quiet and shy. 2. I love creating cool and exciting scenarios and also roleplaying unique characters. Sometimes our dnd is a awesome movie that hasn't been made yet. 3. The...
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