Search results

  1. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    That's pretty great! How does the tournament work? Can you just pick any 4 Mechs or is there more to it?
  2. TheHand

    Gate Pass Gazette Here's Gate Pass Gazette #9!

    Message received! Thanks for all these answers!
  3. TheHand

    Gate Pass Gazette Here's Gate Pass Gazette #9!

    Yay, thank you @Steampunkette! This looks perfect. Sold! Any thoughts how you would allow a Hexblade access to these? House-rule "handwavium"?
  4. TheHand

    Gate Pass Gazette Here's Gate Pass Gazette #9!

    I will probably grab this issue when it uploads on DriveThru because it sounds like the Arcane Knight maneuver tradition might assuage my table's ongoing withdrawals from 4e's Swordmage. @Steampunkette, not to put you on the spot, but is there any hype teaser you could throw our way? Perhaps a...
  5. TheHand

    Homebrew Playtest: Mysteries and the Mysteriarch

    This is very cool! I'd offer to do some proofing/playtesting, but life has gotten so busy for me all I can give right now is encouragement!
  6. TheHand

    What's yer favorite genre?

    #1 Supers #2 Fantasy #3 Post Apocalyptic (Gamma World in particular) #4 Sci-FI #5 Modern-Near Future Paranormal* #6 Kaiju One-Shot Games** #7 Horror * This includes things like World of Darkness, but also games where people have unusual abilities but they're not living in a super-hero world...
  7. TheHand

    Planescape How do people play these days?

    When the Pandemic hit, I transitioned my live Planescape game over to Roll20, but we used Discord for voice. I ended up running a Planescape-flavored interpretation of Descent into Avernus. Even though we have resumed live games, the convenience of short online sessions wound up in me running 2...
  8. TheHand

    D&D General DND survey! (gathering data Statistics) Please help, 30 second survey!

    1) What is your favorite DND class? Rogue 2) What is your favorite race? Wood-Elf 3) What is your favorite setting (if own setting such as a homebrewed one, just write homebrew)? Planescape 4) What is your favorite alignment? Neutral good 5) How many hours per session do you typically play...
  9. TheHand

    Homebrew Level Up Roll20 Character Sheet is live!

    Two things came up in our last session: We couldn't find a way to apply a static bonus to either Saving Throws or Initiative (these bonuses were thanks to magic items acquired by the party). I ended up writing a separate macro for the initiative item, but let me know if there's something we...
  10. TheHand

    Homebrew Level Up Roll20 Character Sheet is live!

    Ah! Thanks. This makes it much clearer!
  11. TheHand

    Homebrew Level Up Roll20 Character Sheet is live!

    Oh and 1 more feature request, if I may (sorry if this is a repeat): - A "Roll" button for Hit Dice would be very helpful! Thanks!
  12. TheHand

    Homebrew Level Up Roll20 Character Sheet is live!

    Thanks for continuing to update the sheet! I have a question about how Expertise dice with skills. If I have a character who should get +1d6 expertise when using her Athletics "Swimming" specialty (just arbitrarily making that up), but not for general athletics checks, how should I go about...
  13. TheHand

    Dragonlance Do you plan to buy Dragonlance?

    And that’s a fair way to handle it. If somebody wanted to run a chivalric knight in one of my non DL games I’d be fine with it; but since I’m otherwise lukewarm on the setting itself it probably won’t be enough to tempt me to buy it, but I am curious to read the reviews when it comes out
  14. TheHand

    Dragonlance Do you plan to buy Dragonlance?

    I voted undecided, but I'm tending toward "probably not." I read the first 2 trilogies when I was a kid and loved them, but when I read them years later as an adult they didn't really hold up for me. I only ever played in one actual Dragonlance game, and no one I know in my personal gaming...
  15. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    Also Dropship pilots for better deployment options. I've also let them hire support units, like recon helicopters and troops (though those can be very fragile if misused). Sometimes I'll also give them the option to subcontract to the locals to get extra options for a single mission (maybe tank...
  16. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    When I've run BattleTech as a campaign, I do like to let the players try to salvage units they've downed, and give them opportunities to buy new machines from the market. Rather than force them to do spreadsheet accounting, though, I'll give them generic 'resource points' after each mission, the...
  17. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    So one might say we should play the Cicada just for kicks? ... I'll see myself out.
  18. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    In some of the more rpg-style campaigns I've run over the years, I've created scenarios where using scout mechs makes sense (where speed might be more important), or gave them special home-brew rules for recon and sensors. But yeah, it takes some effort to give them a viable role. (And the...
  19. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    Yes, the Phoenix Hawk definitely struggles in those categories. Some of the variants manage their heat a little better than others, but I still have a soft spot for them. Some runners' up for me in the Medium category (and arguably, better 'Mechs) would be the Blackjack, Enforcer, Wolverine...
  20. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    Inner Sphere: Light - Jenner (highly mobile, plays well in most era's, a great harasser / flanker) Medium - Phoenix Hawk (Maybe it's some Macross nostalgia, but it's always been a solid skirmisher in my games) Heavy - Crusader (I have a soft spot for the Warhammer too but the squishy leg armor...
Top