TheHand
Adventurer
So one might say we should play the Cicada just for kicks?I played Cicada in MegaMek and was pleasantly surprised. It's awesome at running about and kicking stuff.
... I'll see myself out.
So one might say we should play the Cicada just for kicks?I played Cicada in MegaMek and was pleasantly surprised. It's awesome at running about and kicking stuff.
It's probably a bit more practical to simply limit the maximum tonnage any mech might be. But I do find your idea intriguing, and I think it'd be interesting to give it a shot. Admittedly, when looking at these kinds of games, I tend to look at it from a more competitive, tournament style point of view. Maybe it'd be better to have scenarios set up where one or both sides aren't able to cherry pick the best mechs for the situation. "I know this isn't an urban scnario, but all Davion didn't have any else to send but this Urbanmech."Give each player a tonnage-based limit each scenario. To balance for the fact that things don’t scale linearly, give bonus tonnages to teams/players using multiple mechs below the max.
I was wondering when someone would bring up the Urbie.It's probably a bit more practical to simply limit the maximum tonnage any mech might be. But I do find your idea intriguing, and I think it'd be interesting to give it a shot. Admittedly, when looking at these kinds of games, I tend to look at it from a more competitive, tournament style point of view. Maybe it'd be better to have scenarios set up where one or both sides aren't able to cherry pick the best mechs for the situation. "I know this isn't an urban scnario, but all Davion didn't have any else to send but this Urbanmech."
I have never done this before, but I'm gearing up to give it a go. I was thinking of doing some allocation of points into different officers of their merc company. Like choosing between a top mechanic, or a top intelligence officer. One gives bonuses to salvage and mech repair, the other gives better intel reports on the missions they run. Trying to think of other positions on a merc company to round things out more.When I've run BattleTech as a campaign, I do like to let the players try to salvage units they've downed, and give them opportunities to buy new machines from the market. Rather than force them to do spreadsheet accounting, though, I'll give them generic 'resource points' after each mission, the amount varying based on how well they do. They can then use these resource points to try to salvage machines, expand their staff, or buy new Mechs (I'll give them a limited list of options, based on where they're at in the Inner Sphere).
Something like an UrbanMech will be very cheap, but they'll need to save up to buy a brand new Atlas.
Also Dropship pilots for better deployment options. I've also let them hire support units, like recon helicopters and troops (though those can be very fragile if misused). Sometimes I'll also give them the option to subcontract to the locals to get extra options for a single mission (maybe tank support, or if I'm feeling really generous, artillery).I have never done this before, but I'm gearing up to give it a go. I was thinking of doing some allocation of points into different officers of their merc company. Like choosing between a top mechanic, or a top intelligence officer. One gives bonuses to salvage and mech repair, the other gives better intel reports on the missions they run. Trying to think of other positions on a merc company to round things out more.
(Emphasis mine.)When I've run BattleTech as a campaign, I do like to let the players try to salvage units they've downed, and give them opportunities to buy new machines from the market. Rather than force them to do spreadsheet accounting, though, I'll give them generic 'resource points' after each mission, the amount varying based on how well they do. They can then use these resource points to try to salvage machines, expand their staff, or buy new Mechs (I'll give them a limited list of options, based on where they're at in the Inner Sphere).
Something like an UrbanMech will be very cheap, but they'll need to save up to buy a brand new Atlas.
Several boardgames, really...Damn it, now I want to PLAY that!
Boardgame? RPG? Both? And the question as to WHY things are like this really needs to be answered. It sets the tone.
No. It's not a forgotten backwater approach.Is it because this is a forgotten galactic backwater dealing with the last gasps of a war long moved on with few hopes of resupply? Warlords fighting over diminishing resources?
Can't say that it is. Only a few of the factions have anything like chivalric orders.Is it an over the top warped amalgam of car culture and chivalric orders?
Were it not for the physics of projectile weapons, Battletech would be pretty straight-laced; that they get the size/range relationship backwards (Real world: Bigger guns go further; BT: smaller ones go further). It's not at all intended as humor.Is it straight up toon (lack of) logic?