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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Yep, the go all day stuff is high highly overvalued. As we have seen with cantrips. How many spells levels did the Wizards have to give up to get their always on cantrips? Right. It's not worth nothing, but it is not worth a lot either.
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    We've gotten to the fun stage of: "This really isn't a problem, but if you have to have this mythic martial in then you must design it under these highly restrictive parameters to satisfy me even though I don't want it and will never use this class" Fun times.
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    My take: Yes, but spell mechanics are not entirely off limits. They just should not memorize X per day from list, use VSM components, etc. Probably but I'm not really concerned about niche protection that much since we are assuming spellcasters remain the same. Yes, could do this. You...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Why are we back to shoring up the Fighter? I thought we had moved on to the mythic martial which would be more like 1 or 2. The mythic martial should not be simple. We already have that with the Fighter. Let's pick 1 since simplicity seems to be a cost/benefit to the player and not the...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I suggest we stop using "Fighter" as much as possible to describe this new class. Fighter has too much baggage and confuses things. It's a poor chassis to start with as well. Use Mythic Martial or Mythic Warrior or something to describe this new class that has the narrative permissions that...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    But that's exactly what we are trying to get around with this new mythic martial class though right? Fantastically martial abilities that are actually level appropriate and can have it's own mechanics.
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Yeah, this is an example of bypassing the action economy. It would feed into cool movement abilities too. Like the dimension door like one I mentioned earlier. "If at all action heroy possible to travel from point A to point B" you spend a move action and do it or whatever. Let the DM...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Yeah, I get it and wouldn't mind. Others would though. That said also pointing out that martials can get outcomes / effect oriented abilities and bypass the normal action economy and "discrete" outcomes of move, attack, etc. We don't have to say you can teleport or take moves, or get +X to...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I definitely agree with the wings point that it doesn't fit all archtypes. But I also think we can leave that up to the player to choose to some extent. I'd be careful with putting too many "universal" abililities in and would rather have a large list of abilities the player can choose from...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    It definitely could be done. But I think those subclasses would look very different from existing class subclasses. So is it worth it so to speak to look that different. Maybe that's a a plus? Not sure. We do already have models of very flexible base classes in spellcasters to draw from...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I'm not sure this will work out well. The flexibility and power of spellcasters comes from their 1-9 spells which are part of their base. Sub-classes add some flavor and tweak things but that's not where the gonzo comes from. This is perhaps why battle masters didn't get level based...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    True -- no reason to limit all abilities to their speed and movement actions though. That is one of the arbitrary limits to current martials. They always interact with the standard action economy and standard move, AC, attack etc. No reason certain abilities can just say forget that -- you...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I'm ok with that. But there are other options and it definitely turns some people off if the label for the mechanic is not the in game reality. You could just as easily have a mechanic like Standard action: Lighting Blur Attack Fluff: You move so fast your attack is over before your...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Yeah, I think this is the key for me. It's a mythic martial/warrior so the "martial/warrior" part has to be emphasized somehow. Doesn't mean it couldn't have some kind of ability to sheath its weapon on fire or create a telekinetic shield or whatever but it's main thing should still be...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    It does, but I would suggest this mythic martial class be for those that are ok with extreme supernatural. We've already established that the narrative allows for anything. You could try to put in some purely physical abilities at each level for those that don't want external effects though...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I'd strongly suggest leaving the Fighter alone and creating a new mythic martial class. Of course you could start with a battlemaster like base for the new class. Personally, I think it's easier to start with the Warlock or Wizard or Sorcerer and then add on the martial stuff. It's much...
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Yeah, doesn't really matter as long as the permission set is wide enough. And my take on his version is anything is possible. Now comes the hard part though -- what should be in there given anything is possible and still be a "martial" even if mythic martial.
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    D&D 5E (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Posted it before but I vote for something like this: Mythic Martial Origin: You have the blood of the First Peoples flowing through you. The First Peoples walked the world in mythic times, and would be seen as like the Gods walked among us if they existed today. They could reportedly could...
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