The other bonus to sticking with 5e is it allows guest players to easily join, as everyone (it seems) knows how to play 5e. I’m sure they’re looking forward to that aspect too as C3 gets rolling. Some of their guests have been absolutely incredible and the group seems to really enjoy the change.
My point was that given enough chances to roll someone is guaranteed to get a high enough number and thus make the challenge pointless, because the DM is not tying each attempt to a meaningful consequence of failure.
I’ve been generally loving your posts on this topic, but this has me scratching my head (and to me seems like a big reason to go with fail-forward). If fail-forward is not really an option: “The guard laughs at your obviously fake documents”, I would definitely require a new approach for a...
This makes me think of classic wtf moment when a barbarian fails to break down the door with a too low roll and then the wizard has a go and easily beats the DC. Garbage in, garbage out.
I don’t understand the logic of this. The item is very valuable to the caster as it provides a connection to the location. Just because it doesn’t have a gp value doesn’t mean it is substitutable.
A focus can substitute for generic items, but not a unique item, surely?
You didn’t that question for M:tG too? And yes, interesting question. I of course answered that I thought M:tG was going down and D&D was going up, just due the amount of cultural attention being spent on either.
The main thing I hate about FR (beside it being a Disneyworld-esque setting) is just the massive amount of lore about it. To my mind it just bogs the whole thing down and for players I can’t imagine having another adventure in such a well-trammeled place.
Give me the wide-open vistas of an...
Not setting the scene/describing monsters well. I found I would race to the action a bit too quick. I’m trying to slow down and paint a clearer picture.
100%
Job #1 for a DM interested in a cohesive setting is deciding which classes and races fit. Players are presented with that menu of choices from which to create a character. For example, if I ever get to run a campaign in Barovia or Innistrad the only playable race will be human and there...
I hate the app format (and I’m an app developer!), navigation is abysmal. Just give me a damn PDF and let me read in peace. (oh and include some content worth my time :P )
I had an utterly mad idea for a campaign that nested 3 games in an attempt to pull off something like Ready Player One.
Players would have a real world character, an Oasis character and a D&D character. The premise was that it was the 100th anniversary of D&D and teams are competing in a...
Passive intimidation?!
Conditions and exhaustion levels would be better suited to the first page instead of the ideals, bonds, flaws IMHO. And spells should highlight if they require concentration (and, perhaps, precious components).
What bugs me is the adventures don’t state the intended challenge of encounters in the published adventures. Was it supposed to easy, medium, hard or deadly? Most of the time it seems like they didn’t actually know, doubling the annoyance.
Whatever I guess, the point is you were dismissing the rest of the time as just the players talking to each other (a lot), when what is really going on is exploration of the world and story. There is more to the game than combat.
I hope it works, I’ve found the comic books to be disappointing and the characters 2-dimensional and pretty charmless. Scanlan is particularly poorly realized IMHO.