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  1. M

    D&D 5E (2014) Sorcerer Changes

    I do actually agree with a lot of your points in this post, but with respect, FIRE specced Dragon sorcerers and Devine Soul sorcerers dominate combat, with an arguable debate to be had for Lightning Dragon/Storm sorcerers. All other builds are lackluster, mainly because... ...of this. Not all...
  2. M

    D&D 5E (2014) Sorcerer Changes

    And so you completely ignore my words because of it? You keep harping that "we can't just white room math this!" How is this for non-quantiative data then? I have had multiple players across multiple group in completely different social circles all express similar complaints regarding the...
  3. M

    D&D 5E (2014) Is there even a new D&D setting?

    It is more than just that. The story is about a ragtag group of players who come our of nowhere to save a small trade town from a dragon attack with an evil army heavily aligned to it's element led by a dragon man that, and pushes them towards dealing with a cult that is organized by several...
  4. M

    D&D 5E (2014) Sorcerer Changes

    While this is a start and a decent idea, we also have to acknowledge a couple of things, first as previously discussed not all metamagics are created equal; some are better than others and which are optimal changes depending on the game/situation. Frankly they should've designed metamagics to...
  5. M

    D&D 5E (2014) Is there even a new D&D setting?

    We had this already. It was called "Tyranny of Dragons." They chose to set it in Fae'Run, but it would be incredibly easy to port it back to Dragonlance as the book not only provides tips for doing just that, but the older modules could be used as a guide point quite easily. I for one have been...
  6. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    Fair enough. My main concern with the feat (aside from fixing archery fighting style stacking too well) is reducing the absurd spikes in damage that makes 2 handed / archery the absolute kings of damage. My big problem with a lot of the math threads on these feats is that they don't always...
  7. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    Not until 17th level, which not one of our games has ever reached despite years of play, and at which point I as a DM am far more concerned with wizards creating demiplanes or destroying the very material plane with magic, rather than the fighter hitting for maybe 10 more damage a round. I also...
  8. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    What I just posted basically. We decided to make the damage equal to 2x proficiency though as it gives the player just a little more incentive to make the gamble. In truth both feats as written aren't actually as absurd as some make them seem. There have been many threads discussing the math...
  9. M

    D&D 5E (2014) Homebrew modification of Sharpshooter: reasonably within line?

    In all honesty the most broken part of sharpshooter is not the extra damage bit, it's that: 1) You can combine the part about ignoring cover WITH the fighting style (it's what makes the damage bit too strong) 2) You can combine all the elements of the feat, i.e. a 4th level archer can fire at a...
  10. M

    D&D 5E (2014) Some Tips for Smoother, Faster Play

    One of my players can be a tad slow with the math as well, aside from them they are generally quick. The problem I run into is mostly with myself, especially when dealing with multiple monsters (i.e. hordes of goblins, kobolds, etc.). I tend to mitigate my slower combat speeds by using minion...
  11. M

    D&D 5E (2014) Balancing the Rune Knight

    To be honest? My only real concern with the rune knight is that maybe them learning two runes to start at level 3 combined with the other Giants ability, might be slightly too much. I honestly don't think it is, though if you feel it is, the easy fix is to either cut the Giants ability, or...
  12. M

    D&D 5E (2014) Some Tips for Smoother, Faster Play

    Ironically enough, the forced switch to temporary online games due to the plague has actually helped us figure out a workaround for this. We use a discord server for game logistics and have set up several "fireside chat" text channels for any sort of scene one of us would seem as not necessarily...
  13. M

    D&D 5E (2014) How do you handle party home bases (houses, strongholds, etc)?

    Another thing of note I've tried, if you have access to the game and your base is reasonably sized, Minecraft is an excellent program for making things in d&d. I built several maps using it, including a hedge maze (still the best way to run a maze in d&d I've found), the tavern in Dragon Heist...
  14. M

    D&D 5E (2014) Tired of doing WotC's job

    I can understand your frustration about having to come up with a bunch of rulings and the like on the fly. That said, I find it strongly preferable to having to spend 10+ minutes looking some obscure rule in a splat book or having to spend 5+ minutes waiting for the barbarian to add up his 15...
  15. M

    D&D 5E (2014) Sorcerer Changes

    What I'm currently playtesting in my game with a player are the following changes. So far she has been powerful, but by no means has been outshadowing the other players or what I'd consider unreasonable: 1) I gave sorcerers each origin spells (like the cleric domains) to pick from, though as a...
  16. M

    D&D General Putting The Awe Back In Magic

    Being descriptive and imaginative with how you cast your spells is definitely a solid help in making magic feel less boring or impactful. A large problem though is that if you want magic to have a fantastical feel like in many older stories, you frankly need to completely remove Vancian...
  17. M

    D&D General Next Generation VTT

    Honestly? I've still been finding myself going back to Maptools once the quarantine hit. It's incredibly fiddly and basically demands you learn some basics of macro scripting if you want all the bells and whistles it has to offer, but it's price tag cannot be beat. Though it helps I own physical...
  18. M

    D&D 5E (2014) How do you handle party home bases (houses, strongholds, etc)?

    Well, if running Dragon Heist has been any indication thus far, apparently the result of giving players real estate is hours of time spent in paint.net editing pictures of maps and having conversations with fussy players who just want to make sure their new inn is just right with furniture and...
  19. M

    D&D 5E (2014) Survivor 5e Giants (A-L) - Frost Giant gives all its challengers the chills

    Fire Giant 20 - 2 = 18 When flames try to melt ice, they just get snuffed out from the water. Frost Giant 35 + 1 = 36 Fimbulwinter has come.
  20. M

    Worlds of Design: Rolls vs. Points in Character Building

    This is ultimately my main concern with rolling for stats: feats. Characters who roll well will become unstoppable demigods with multiple feats while those who roll poorly are so busy trying to increase their stats just to become a functional character they end up feat starved and it only makes...
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