Search results

  1. evilbob

    Pathfinder 2E PF2 Peeves

    Really? I didn't get that from the rules. But I don't think anyone knows how shields are supposed to work right now... Edit: Ok, re-read: you only get your shield bonus to AC if you use an action EVERY TURN to "raise a shield." So that extra 2 AC will cost an action every time. That's...
  2. evilbob

    Pathfinder 2E questions about playtest: two-handed weapon + open door, and how does shield block work

    Another questions: Can a paladin use a weapon with the disarm trait to use a disarm action on a retributive strike?
  3. evilbob

    Pathfinder 2E PF2 Peeves

    Sorry I finished my edit after your response. Those seem like legit complaints. My first thought about paladins was that shields were a trap, and they should use reach weapons. Stacking so many things into their 1 reaction per turn does limit their options each turn. It also means smart...
  4. evilbob

    Pathfinder 2E PF2 Peeves

    I'm interested in hearing why you think this. (I have no opinion and neither agree nor disagree.) One thing I realized is that "shield block" AND "retributive strike" are reactions, of which you get 1/turn. That means you either use your class feature, or a shield, but not both. And you can...
  5. evilbob

    PF2 Playtest: 10 Things I Like

    Simplifying the action economy is great. Reducing potential for multiclass cheese is great. Balancing the classes feels pretty neat so far; there's less of a very clear A-tier, and (like 5e) some classes that have too many options got them split up into what are basically different "paths" you...
  6. evilbob

    Pathfinder 2E PF2 Peeves

    Couple peeves: - Volley. Shooting some ranged weapons gets harder when the target is closer. That's... not how it works. If they needed a way to balance long bows vs. short, maybe make them harder to draw. - Some feats probably shouldn't be feats - they should just be things that happen in...
  7. evilbob

    Pathfinder 2E questions about playtest: two-handed weapon + open door, and how does shield block work

    Spells take as many actions as the types of casting requires, right? (So, S + V is 2 actions, for example - right?) If you're using a 2-handed weapon, you use an "interact" action to ready it, correct? What if you are wielding a 2-handed weapon and want to open a door: which actions do you...
  8. evilbob

    Palladium Announces Collapse of Robotech RPG Tactics Kickstarter

    "KS is an investment. There are risks. It is not a pre-order." People say this, and KS says this, and they aren't technically wrong - but this is - in my experience, for many products - not how KS actually works, or how people actually treat it. People treat it exactly as a pre-order system...
  9. evilbob

    Is D&D Entering a New Golden Age?

    My main takeaway from this article is that the entire role-playing games market - of which D&D is the leader but only one player - is, in its entirety, worth about $45 M. That is... shockingly small. By comparison, "non-collectable miniature sales" were over $200 M - literally more than 4x as...
  10. evilbob

    D&D 5E (2014) The fall from grace of the longsword

    It's stuff like this thread necro and subsequent posts that really bring into focus what this community seems to love above all else - what truly brings us all together: arguing over minutia. :) God I love ENWorld.
  11. evilbob

    D&D 5E (2014) Make Up a Goblin Fact

    Goblins typically prefer smooth jazz.
  12. evilbob

    Is D&D Too Focused on Combat?

    A thread about opinions! Everyone loves giving opinions, so I'll post too! I think D&D has a large number of rules concerning combat - really more than anything else - which tends to make it seem focused on combat. (4.0 was 10x more focused this way.) But D&D is a game about people sitting...
  13. evilbob

    D&D 5E (2014) Curse of Strahd, How to Handle XP?

    I have been running the campaign using milestones instead of XP and that is my preferred method for several reasons (lack of bookkeeping, encourages non-combat problem solving, can adjust more easily, etc.). One slight oddity is that since it's more "objective" based this means sometimes the...
  14. evilbob

    D&D 5E (2014) Mearls' "Firing" tweet

    Wow. The whole idea that people would jump all over this hiring decision is kind of horrible. It's especially bad for a niche (ish) hobby that is trying to grow and be more inclusive in order to broaden itself and make itself better. The thread that got closed on this site is pretty bad...
  15. evilbob

    D&D 5E (2014) Mike Mearls - Reddit AMA

    There's a huge difference between "book bloat" and "basically 1 book a year." 3 books must include adventures because otherwise I've seen nothing. You can't just claim the other extreme is bad and pretend you've made a point. I still feel like they must have a reduced staff and reduced...
  16. evilbob

    D&D Movie/TV New D&D Movie: July 23rd 2021

    https://www.polygon.com/2017/12/19/16795148/dungeons-and-dragons-movie-release-date "The D&D movie has been in some stage of pre-production since 2015..." 4 years = infinity in the movie business. None of the current people or companies attached may even still be attached in 4 years; it may...
  17. evilbob

    D&D 5E (2014) What's your #1 wish from the D&D community in 2018?

    I'd like more of a reason for there to be a community. Here's my downer of a post about where I feel like the game is today: http://www.enworld.org/forum/showthread.php?606054-Mike-Mearls-Reddit-AMA&p=7311927&viewfull=1#post7311927
  18. evilbob

    D&D 5E (2014) Mike Mearls - Reddit AMA

    Personally, I'm a little disappointed that nothing posted (didn't read the AMA) went into bigger-picture stuff. These were all just minor, nit-picky details and opinions. Like most AMAs, nothing was actually said. And after a year of nearly no news, the lack of additional news is really...
  19. evilbob

    D&D 5E (2014) Material Components: How Hard to Find in Your Games?

    I haven't read any responses and I see we've got at least one super-long line-by-line response which indicates a complex and likely heated argument already, so I'm just going to throw in my 2 cents: we completely ignore material components, except when they require items that cost money, in...
  20. evilbob

    D&D 5E (2014) Enhancing "Curse of Strahd" (and DDAL adventures)

    This is sort of a boring answer, but according to the map it's just forests, and then after a short ways you can get to the village or to the pool encampment. So really any forest encounter would be appropriate: werewolves, dire wolves, a trinket, bandits, a revenant, etc. If you're asking...
Top