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  1. Ashtagon

    Low level caster tricks

    Not quite. The spell affects "One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart". Which means if your enemies are more than 20 feet from you when you cast your spell, you can't possibly get this benefit. I'm not sure you can target a...
  2. Ashtagon

    Trip with special weapons??

    Not really, no. Once it is between his legs, pushing or pulling it makes no difference. You don't really have leverage to twist it unless you run around him, which he is more than easily capable of defeating by turning in place. You lack sufficient swing space to move it sideways with any...
  3. Ashtagon

    Trip with special weapons??

    You know, regardless of what you are armed with, you can always use your legs to perform an unarmed trip manoeuvre. I highlighted the relevant bits. If tripping as an unarmed attack were impossible, they would not include a specific paragraph outlining the exceptions involved if you are using...
  4. Ashtagon

    Fallen paladins

    Well, this all depends on whether you mean paladin the character class, or paladin the social role. Crusader fills the second role extremely well.
  5. Ashtagon

    *Wincing* CR for humanoids?

    In theory, CR = class levels + racial HD + racial level adjustment. That's strict RAW. Of course, we all know which is the bigger challenge between a druid 20 and a fighter 20.
  6. Ashtagon

    Fallen paladins

    Let him take levels as a crusader, if you like ToB. or: Set his paladin abilities as if he had N fewer paladin levels than he actually does. Each time he levels up, raise his effective paladin level by 1-3 levels (this includes the effective level gain from taking a level of paladin)...
  7. Ashtagon

    Slings are... wow, really?

    Fair enough. It's just that every time I mention that specific house rule, far too many people go lolwut, without taking time to do the maths on just how badly-off ranged weapons actually are. It's reached the point where I'm no longer really interested in even mentioning it because of the storm...
  8. Ashtagon

    Slings are... wow, really?

    Well, the sling is gimp by virtue of not having iteratives. The "mighty" bow has a gp cost that is excessive compared to any equivalent-damage melee weapon. Not a problem for PCs (I cheerfully admit the mighty longbow is the only ranged weapon worth owning under RAW), but it makes NPC militia...
  9. Ashtagon

    Slings are... wow, really?

    Wisdom because that is the ability score that Spot/Perception is keyed off, and it plays very well into the David (religiously-inspired (ie Wisdom) warrior) vs Goliath trope. It's basically there because ranged weapons by RAW don't have any ability score bonus to damage, and this gimps ranged...
  10. Ashtagon

    Slings are... wow, really?

    Just to be clear, my conclusion from analysing real-world data is that 50 feet is a realistic range for a competent slinger (ie has "weapon proficiency"). That feat I homebrewed to add 50% to the range is to bring slinging into the realms of the fantastical. It reflects the ranges that can be...
  11. Ashtagon

    Slings are... wow, really?

    I did some statistical analysis a while back. First, it's worth bearing in mind that the incredible upper ranges of slings are achieved by people who have been practising for a long time (in game terms, spent a feat on boosting range), and are using much lighter ammunition. The smallest...
  12. Ashtagon

    Minmaxing UMD(artificer)

    If you're trying to read a scroll, the highest DC you'll need to face is 29, so any effective bonus higher than +28 is a waste of effort, and will take resources that could have been spent on something else that was actually useful.
  13. Ashtagon

    Immersive Combat Development Thread

    I prefer to cast power word: slap. It's more in tune with my non-violence beliefs.
  14. Ashtagon

    Immersive Combat Development Thread

    If you see the Buddha, you must slap him.
  15. Ashtagon

    Attacking Armor

    If you are going to use anything from From Stone To Steel, you might want to be aware that this same book also includes rules for damaging armour. iirc, any attack that isn't a total fumble will hit him somewhere, just not hard enough to do him damage. And that somewhere, if armour, may well...
  16. Ashtagon

    Climbing and run actions

    ok, I stand corrected, Climb is a move action (move action is specifically stated under the Action header of Climb) that lets you travel up to 1/4 you speed along a wall. I still see nothing to stop you spending both your move and standard actions climbing, requiring two checks and moving half...
  17. Ashtagon

    Climbing and run actions

    According to the SRD, climbing is a move action that allows you to climb up to half your move rate. You are allowed to use your standard action to take a move action instead, so in theory you coudl make two Climb checks in a round (once for your mvoe action, once for your standard action), and...
  18. Ashtagon

    Weapon Proficiency

    What rule are you referring to? The only 3e reference to "primitive weapons" and proficiency I am aware of is Complete Warrior p158, which doesn't even mention spears (and is subjective to the person, not objective to the weapons in question).
  19. Ashtagon

    Craft Glass?

    Fun facts: It's simpler to make a pane of glass (traditionally a square or diamond a few inches across) than it is to make a glass container (vial, bottle, cup, etc). This is because a pane is essentially a vial that was mashed flat, whereas a bottle has to be carefully spun to ensure the air...
  20. Ashtagon

    D&D 3.x friendly fire 3.5

    Yes, your friend is hit. If you are inside the area of a fireball you cast, you are also hit. Generally, everything within the designated area is hit. Some spells affect a number of creatures within a 30-foot diameter. In this case, you choose which creatures in that area are affected. I...
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