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  1. Kinematics

    D&D 5E (2024) How would you change skills in 5.5e

    I'd rebuild it as ~9 basic skills, with fine-tuning based on what attribute is used. A rough first draft: Athletics Str: Athletics (running, jumping, climbing, swimming) Dex: Acrobatics (balance, coordination) Int: Training (weapon, armor, etc) Wis: First Aid Cha...
  2. Kinematics

    D&D 5E (2024) Epic Boon of Irresistible Offense

    I've been playing around with how far I can push the damage at level 20. So far: Fighter: 23 Str, +3 weapon, PAM+GWM, Graze+Cleave (25%), GWF fighting style, Irresistible Offense, advantage always on, vs AC 17 or less: 100 DPR on a nat 20 config, or 110 DPR if it can work on any crit...
  3. Kinematics

    D&D 5E (2024) Epic Boon of Irresistible Offense

    Amendment to the above: I applied this variant to my spreadsheet data to see where it lands, and that might actually be a bit too powerful. A Champion getting the epic crit on any crit gets about 10% higher DPR than one that only gets it on a 20. Like, bumping from a 72 to an 80, on a PAM+GWM...
  4. Kinematics

    D&D 5E (2024) Epic Boon of Irresistible Offense

    Champion has always been on the low end of damage for fighter sublcasses. Letting it get the Irresistible Offense boon on any of its crits, and thus getting more out of this boon than other classes, sounds totally fair. Barbarian gets to improve its chances of getting a crit by using Reckless...
  5. Kinematics

    D&D 5E (2024) Moon druid with weapons mastery?

    Bit of a correction. From the playtest document: It's thus speculated that paladins, rangers, and rogues will get some limited access to weapon masteries. My guess is that they'll see a weapon progression of 1/2/3 compared to the barbarian's 2/3/4 and fighter's 3/4/5. Though I agree that it's...
  6. Kinematics

    D&D 5E (2024) Moon druid with weapons mastery?

    I guess this would be another piece of the "non-standard weapons" mastery question I had, along the same lines of a weapon mastery for unarmed attacks. I could see a line for natural weapons if they also allowed unarmed attacks to have something. It might actually be relevant for some player...
  7. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Average exploded value of a d6 is 4.2. Average exploded value of a d8 is 5.14. For 1d6, you have a 11% chance of getting a 9 or better. For 1d8, you have an 11% chance of getting a 10 or better. For 2d6, you have a 10% chance of getting a 15 or better. For 2d8, you have a 10% chance of...
  8. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    So, if WotC does go more heavily in on resistances in the next iteration of the Monster Manual, would that sufficiently increase the value of Sorcerous Burst? If something like 1/3 of the monsters you encounter are resistant to whatever single-element cantrip you have, are you better off with a...
  9. Kinematics

    D&D 5E (2024) Ranking the Weapon Mastery

    Trying one more time to work out the Vex math. Going to brute force it instead of relying on math tricks, which I seem to be screwing up. Let's start from the first swing without advantage. How does Vex progress from that? Base damage: 4.5 (1d8) + 4 (Dex) = 8.5 + 5% * 4.5 = 8.725 Adv damage...
  10. Kinematics

    D&D 5E (2024) Sorcery Incarnate - Is it time for unlimited concentration?

    Making a concentration spell use a reaction to maintain it doesn't really do anything but add an extra punishment for casting concentration spells. You only have one reaction, so you can only maintain one spell, which is exactly the same as today but with extra steps. I could maybe see it if...
  11. Kinematics

    D&D 5E (2024) Ranking the Weapon Mastery

    Rechecking the Vex math. Also including crits. Assume a 1d8 weapon with +4 Dex, for 8.5 nominal average damage per hit. A crit will add 4.5 damage. Average damage at a 60% hit rate with no advantage is 60% * 8.5 + 5% * 4.5 = 5.325 Average damage of a hit made without advantage is 8.5 + 5% *...
  12. Kinematics

    D&D 5E (2024) Ranking the Weapon Mastery

    Ah, no, not crits. Also, I might have done the math wrong. Rechecking from scratch.
  13. Kinematics

    D&D 5E (2024) Ranking the Weapon Mastery

    EDIT: The math is wrong. See later post for proper Vex numbers. How much are Vex and Graze really worth? Without Vex, you will make every attack at your base hit rate. I'll assume 60%. If your average damage per hit is 10, then you're doing, on average, 6 damage per attack. With advantage...
  14. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Note that the above post about cantrips was about the difference between the base use (4 full damage spells) and the SI use (3 full damage spells plus 4 cantrips). So don't think this is advocating "just" casting cantrips all the time. It's seeing whether the cantrip/wing flap side of things can...
  15. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Aside: The 8d6 spell with a 50% resist rate: Unresisted average damage: 28 Average damage with 50% resist rate: 21 Average Heightened with 25% resist: 24.5 Unresisted average Empowered damage: 33.89 Average Empowered with 50% resist: 25.4 Average Heightened+Empowered with 25% resist: 29.65...
  16. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Going to run my own calculations, as there's some other details I want to check on. We want to see both when you first get the spell, and possibly its progression as you level. Levels of interest: 9 - Get the spell 11 - Cantrips go to 3dX 13 - Have a total of 6 metamagics available at a time...
  17. Kinematics

    D&D 5E (2024) Weapon mastery on non-standard weapons

    So I'm wondering about people's thoughts on if weapon mastery applies (or can apply) to non-standard weapons. Particular examples: If I use a chair leg as an improvised weapon, which the game says I can treat like a club, would I be able to use the Slow weapon mastery, assuming I'd taken club...
  18. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    The only thing I can figure it working for is: 2 metamagics = Quicken + 1 other metamagic Attack advantage = the paired cantrip So the only question is if there are any spells that you'd want to use a metamagic on while also quickening them. Subtle is kind of silly when you're flying and...
  19. Kinematics

    D&D 5E (2024) Do you actually like weapon masteries?

    I think the only real problem I have with Flex is that it doesn't give any benefit at all if you use the weapon two-handed. The only idea I have for how I'd correct that, though, would be to allow the user to choose one other weapon mastery to use with the Flex weapon if used two-handed. Once...
  20. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Fighter

    Old vs New Great Weapon Master: Assumption: Using a 1d10 weapon with 20 Str. Old GWM scales with accuracy. The higher your base accuracy, the better it performs. Its value does not change with the number of attacks made. At 40% base accuracy, OGWM does 75% of not using GWM (ie: worse). It...
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