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  1. Kinematics

    D&D General Rethinking alignment yet again

    Which is exactly why I have an issue with using alignment in that way, as that's fairly common. Well, I'm not, really. I'm taking the idea of using the alignment system as a means of describing personality (which I find clumsy and not always useful), and changing it so that it does not depend...
  2. Kinematics

    D&D General Rethinking alignment yet again

    So, it seems most people disagree with the basic premise I wrote up. I've been having hard time organizing my thoughts on it, which is why I haven't posted any replies til now. This, for example, lays out the idea that I'm just relabeling the alignments, but that that doesn't change the...
  3. Kinematics

    D&D General Rethinking alignment yet again

    So, I was watching an interview with Alexander Macris, a game developer promoting his Kickstarter (link) on dwarven civilizations. During the interview, a bit of a discussion on alignment came up, and he made an interesting point: the alignment system (and particularly the chaotic and evil axes)...
  4. Kinematics

    D&D 5E (2014) Anticipatory Movement

    The thread about running away made me consider adding another option here: Some method to make it reasonably possible to escape a battle. This is my first pass attempt. It's a bit clunky, and completely untested, but I kinda like the framing. It's not quite an "anticipatory" movement, but it...
  5. Kinematics

    D&D General Run Away!

    Having been through such a challenge in a relatively recent encounter, I can certainly understand not wanting to run away. Against a dragon, we had the choice of fighting or running away. We ended up choosing to fight, though there were also those at the table to wanted to run. Part of it is...
  6. Kinematics

    Level Up (A5E) August 30th

    The Combat Maneuvers Card Deck was supposed to ship in late August. Finalized the date for that?
  7. Kinematics

    D&D 5E (2014) Anticipatory Movement

    Guard Stance replies: Hm. Well, Sentinel's main purpose is to keep an enemy from leaving your threat zone. Guard Stance's main purpose is to keep an enemy from passing through your threat zone. Sentinel does not prevent someone from moving around within your threat zone, and Guard Stance does...
  8. Kinematics

    D&D 5E (2014) Anticipatory Movement

    To be honest, I built up the concept for the stance first, then put together the pieces that would make it work, before realizing it was so similar to Sentinel. So saying that it's a reworking of the Sentinel feat is more of a post-construction revisionism. As for whether you'd need the feat...
  9. Kinematics

    D&D 5E (2014) Anticipatory Movement

    So, a recent thread praising the improvements in movement in 5E reminded me of a thing that has annoyed me about movement for a while. In the latest cycle of consideration, I came up with a couple extra "movement" actions that feel like they'd help alleviate things. Hold Your Distance Choose a...
  10. Kinematics

    Level Up (A5E) Spells that would ruin the world

    So a lot of the listed worries remind me of an anime — Ascendance of a Bookworm — and how it dealt with what could be considered similar problems. First, as a medieval society, it uses mercantilism, not capitalism. The merchant guild and the various production guilds were everything...
  11. Kinematics

    D&D 5E (2014) Over 10 Years Since the Open 5e Playtest Began!

    My friend (primary GM) had a friend at work who got interested in this "RPG stuff", so decided to run a game for him. This happened to be right when 5E was released, so he used that as a simple introduction to roleplaying. It's been our main gaming system ever since, primarily because said...
  12. Kinematics

    D&D General Players who take Excruciatingly long turns: solution?

    We've switched to group initiative in our game recently. The GM didn't announce it being for any particular reason, though there's the implication that he wants to speed up the combats since we're approaching the end of the campaign. The implementation is a bit more spartan than others have...
  13. Kinematics

    Homebrew Level Up character sheet

    Kinematics updated Level Up character sheet with a new update entry: Knack labels Read the rest of this update entry...
  14. Kinematics

    Level Up character sheet - Knack labels

    Added a label describing the various knack names, to make it easier to understand what belongs in that block. Made fields for hit dice auto-resize the text.
  15. Kinematics

    Level Up (A5E) My books arrived!

    Got mine today too. :) Got the email notice this morning at like 7 AM, but the fedex tracking wasn't valid yet, so just figured they'd show up sometime this week. And then a box shows up about an hour ago, and it took a minute to figure out what it might be. Heavy box. Books! Woot!
  16. Kinematics

    D&D 5E (2024) If short rest abilities become Prof # tiimes per day?

    I'd go for a 10 minute short rest rather than 5 minutes, because of the way the time interacts with other mechanics. In particular: 1) What you can do during a short rest. EG: Casting a ritual spell (takes 10 minutes) or certain other spells such as Prayer of Healing (10 minute cast time)...
  17. Kinematics

    Level Up (A5E) Adepts appear to make really good fighters.

    Of course he was also comparing to a baseline fighter, not a baseline monk, so it's not clear how well this monk does compared to a standard monk. Given that you're already choosing to play monk, basing all his conclusions on, "If you played a fighter..." feels really disingenuous.
  18. Kinematics

    Level Up (A5E) Help with Mirror's Glint:Take Weapon confusion

    This doesn't seem to be in conflict. If drawing a weapon can be done as part of an attack, doing so doesn't require the use of the free action on your turn, so you can use that free action for something else. Drawing a weapon involves taking the weapon from a prepared location (typically a...
  19. Kinematics

    Level Up (A5E) Xethreau's Unofficial A5e Backward Compatibility Guide

    I think the first A5e is supposed to be O5e? a5e -> A5e a5e -> A5e a5e -> A5e a5e -> A5e
  20. Kinematics

    Level Up (A5E) Please check me on this Encounter Math

    The max CR listed on the chart appears to be the "50% higher than the character level" rating from the section titled "Maximum Monster CR" on page 42. Also, I misread. It's not that "50% higher" is the impossible matchup; it's greater than "50% higher". So for level 4 characters, CR 6 is the...
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