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  1. Christopher Helton

    The 'New' World Of Darkness Makes Way For Chronicles Of Darkness And The World Of Darkness

    My assumption is that the stuff that Paradox/White Wolf will be doing will grow out of the old World of Darkness material, but I don't know. It looks like there will be an ongoing plot to the "World of Darkness," while "Chronicles of Darkness" continue with a more toolkit approach. I reached...
  2. Christopher Helton

    The 'New' World Of Darkness Makes Way For Chronicles Of Darkness And The World Of Darkness

    In case you missed it, White Wolf Publishing has been under new ownership for the last couple of months, since Swedish video game publisher Paradox Interactive announced buying the rights to White Wolf Publishing and the World of Darkness and Exalted properties from CCP Games in October. This...
  3. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    Gaming is a social activity for me, not the primary focus, so time management isn't really an issue for me.
  4. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    I'm not talking about the storytelling process, so that point is moot. No gamer ever wanted to play George Smiley, when James Bond was an example. Often what games mistakenly identify as "realism" is in fact just a greater amount of verisimilitude. They don't want the realism of firearms or...
  5. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    You could always click the links at the beginning of the article. One leads right to the Gumshoe SRD, while the others go to links about a couple of the games. No need to look anything up!
  6. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    It takes up less time. None of the people in our group are kids anymore, and we've all got jobs and families. When we can go a week or two without getting together, than can derail a game.
  7. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    As I get older, I am less enamored with unending campaigns. I'd rather have a campaign with a finite concept that has a beginning, middle and end point, usually about 4-5 months in length.
  8. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    I don't think that playing a number of different systems is a bad thing. On the bookshelf in my office I have all of the Cypher System core books, a couple of Fate Books, a copy of Dungeon Crawl Classics that a friend gave me at Gen Con, Fantasy AGE, Savage Worlds and Lankhmar, Tenra Bansho...
  9. Christopher Helton

    Some Details About Chaosium's Runequest 4th Edition

    That would be my guess, sure. I think that "win" will be judged by whether or not they can pull off what they are looking to do (which my assumption would be to return Runequest to the prominence that it once had among gamers).
  10. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    It took a couple of the people in my current group a little while to get used to it, but they have (I guess). I will set up a scene by describing what they say. When people talk I'll say "He says" or "She says" and then say what they say. I'll describe how they look, or any emotions they might...
  11. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    Actually, I think that you'll see that I went out of my way to talk about my style of play in the article, rather than talking about how others play. A game, or method of play, not working for me, or working for our group, doesn't have anything to do with how others play or their games. If you...
  12. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    I don't think that I've used the first person in a game since the early 90s. But then, I also studied literature, so my default is probably going to be to make it sound like something I'm reading, rather than a movie or a TV show.
  13. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    I think that this is a key point. For me, unless something is adding some dramatic tension to a what is happening, there's really no need to roll the dice. Characters have a game's equivalent of high ratings in skills for a reason, and that reason isn't to stand around in a lab and wonder what...
  14. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    Role-playing games aren't about realism, that was one of the points of my article.
  15. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    Sometimes, when you ask a question in a headline, it is a rhetorical one that is not meant to be literally answered.
  16. Christopher Helton

    Some Details About Chaosium's Runequest 4th Edition

    All of the copyrights and trademarks regarding Runequest and Glorantha have been passed to Moon Design (which is the reason why all of this is happening).
  17. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    True, but I don't think that has anything to do with what I just said.
  18. Christopher Helton

    Why Aren't Designers Using The GUMSHOE System?

    This is a test comment, because the system seems to hate me.
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