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  1. Z

    Daggerheart General Thread [+]

    I think it was suggesting how much you should think about spending from the bank, or at least that's how I treat it. If a PC rolls with fear, I'm probably going to do something with that as well - but also considering just what the scene is and where I spend it. Are we battling implacable undead...
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    Daggerheart General Thread [+]

    Remember that you start out with Fear that scales by PC count, and your Long Rest fear gain is likewise d4+ PC count. If you feel like you're not getting enough Fear to act, you could consider scaling the Short Rest from 1d4 to 1d4+1. Do you have the rules yet? Have you read through the "how...
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    Daggerheart General Thread [+]

    It doesnt matter how many players there are, they are still rolling action rolls one by one. The only difference is they have more potential aggregate Hope storage for Tag Team / Helping. But you also have more adversaries to prompt rolls, etc. I might bias towards ones with area effect...
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    Daggerheart General Thread [+]

    Assuming the d20 doesnt screw ya. I need to use more Fear on making PCs vulnerable. Scary, prompts actions, and if they don't fix it time to punish via Advantage.
  5. Z

    Daggerheart General Thread [+]

    Not really, it notes it's designed for 2-5 players + GM. It's right in the adversary document posted above on the DH site. There's two versions, one using the standard adversary guidelines and then the one Matt used (probably because of the number of players) that's dialed up a bit.
  6. Z

    I don't get the arguments for bioessentialism

    The absurd age of many species is something that most TTRPG fantasy doesnt really reckon with well at all. Somebody mentioned a few pages back that most species wind up feeling like interesting "skins" in the video game sense over a human base with some funky quirks. One of my favorite deeply...
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    Daggerheart General Thread [+]

    I snuck a copy despite having already paid for the PDF! I'm way more into this now then I ever expected.
  8. Z

    Daggerheart General Thread [+]

    Hm, maybe a Mark type of thing as the class feature a la the Ranger? Spend a hope and make an attack, on success "when they deal damage to anybody but you, they must mark a stress; something else." One subclass around moving to marked targets, one around shielding allies or something?
  9. Z

    Daggerheart General Thread [+]

    There’s also the bit of how the interlocking systems (recovery + fear gain) and admonition to consider combat from its narrative weight + lack of initiative mean that you’re not doing the screen transition “Roll for Initiative” but just making an appropriate GM Move or showing how the world...
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    Daggerheart General Thread [+]

    Are you setting up an adversary action via GM move and pivoting to one of the players and asking “what do you do?” Leaving the spotlight unfocused without a natural person to pick it up and a group who doesn’t want to step on toes is going to absolutely lead to drag and people going “oh no you...
  11. Z

    Alternatives to map-and-key

    It’s a counter. When you succeed it goes up, when you fail the failure side goes up or some other complication. It’s non-spatial except in the most abstract degree. A key (heh) difference between counter based iterative play and map-and-key style play is generally concrete and explicit goals...
  12. Z

    Alternatives to map-and-key

    Yeah. I think the key is probably the forward facing nature of this? Like "you will achieve this goal when you get to full" changes the context of how the players and GM interact with the obstacles? There's no hidden guesswork, your actions iterate or are insufficient to address the problem at...
  13. Z

    Alternatives to map-and-key

    One alternative to Map and Key that may fall under Event Based (maybe?) is the reliance on Clocks/Countdowns of a goal with GM fronted but player "method to tackle" obstacles that games like 4e Skill Challenges, some ways to play FITD games, and Daggerheart all posit as alternatives. The...
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    Daggerheart General Thread [+]

    Also, thinking narrative first we’ve had two combats in a row now where the players taking out the clear leader meant a surrender/negotiation with the enemy. Because there’s no initiative order and the game keeps nudging me that way, it feels more natural and “allowed” to just grab the spotlight...
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    Daggerheart General Thread [+]

    I'm really looking forward to running the Modern Urban Fantasy thing I've been putting together. Coming from more of the book side of inspirations (Rivers of London, Alex Verus, Twenty Palaces, Matthew Swift, October Daye, etc), been re-reading a bunch to get into the mindset of urbanized magic.
  16. Z

    Draw Steel General Thread [+]

    Id wish for a little more vs a "you get nothing" but that's easy enough to work around! Very good stuff.
  17. Z

    New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed

    I only have the PDF, two of my players bought the full set (one via KS), one has nothing and I gave them the PDF to help. The latter would be a target for a card set.
  18. Z

    Draw Steel General Thread [+]

    Are there guidelines for how players can discover/clarify the Motivations/Pitfalls?
  19. Z

    Playing AS monsters?

    The game Wicked Ones exists to create the play space of classic dungeon denizens doing the sort of stuff that would show up on a Hero’s Wanted poster. In fact, Adventurers are the scariest opponents they’ll face - showing up as a consequence of your actions and storming your stronghold/dungeon /etc.
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    Daggerheart General Thread [+]

    Generally something leveraging an experience with potential downsides would come under "Reveal an Unwelcome Truth/Unexpected Danger" (the noble's bodyguard steps around him and peers closely at you, she seems to be narrowing in on that Azure Assassin tattoo you have), or "Use a PC's Backstory...
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