overgeeked
Open-World Sandbox
That is an interesting twist to negotiations. Thanks.
Here's an example from the demo adventure Road to Brockhurst:
Interest 1 means that Gogellwyc starts out fairly unlikely to help. If they can get him to 2, he will point out an alternate route, and at 3 or higher he'll allow them through his territory (at a cost at 3). Patience 5 means the PCs have a fair amount of opportunities to argue their case – this is almost certainly an artifact of this being a demo adventure, as a neutral character would normally start at Interest 2 and Patience 3. Impression 3 puts Gogellwyc on the same level as a "cult leader, locally known mage, noble lord" – if a PC can match that, they will get an edge on persuasion rolls (none of the pregens do).
They're baked into the negotiation rules. You can just ask an NPC about their motivation, but they might not want to tell you. In that case, or to discover pitfalls, a hero makes a Reason, Intuition, or Presence test. On a tier 1, you learn nothing and reduce the NPC patience by 1. Tier 2 gains you nothing and on a tier 3 you learn a Motivation or a Pitfall. You can't do it again until someone makes an argument or the negotiation ends.Are there guidelines for how players can discover/clarify the Motivations/Pitfalls?
They're baked into the negotiation rules. You can just ask an NPC about their motivation, but they might not want to tell you. In that case, or to discover pitfalls, a hero makes a Reason, Intuition, or Presence test. On a tier 1, you learn nothing and reduce the NPC patience by 1. Tier 2 gains you nothing and on a tier 3 you learn a Motivation or a Pitfall. You can't do it again until someone makes an argument or the negotiation ends.
In one of the videos I watched there was mention of also researching NPCs to discover their motivations/pitfalls. Is that in the book, too?They're baked into the negotiation rules. You can just ask an NPC about their motivation, but they might not want to tell you. In that case, or to discover pitfalls, a hero makes a Reason, Intuition, or Presence test. On a tier 1, you learn nothing and reduce the NPC patience by 1. Tier 2 gains you nothing and on a tier 3 you learn a Motivation or a Pitfall. You can't do it again until someone makes an argument or the negotiation ends.