Fabula Ultima general thread [+]

Oh, I dont think that's it at all. Ema had a very specific vision of how they wanted the arcs of play and relationship between GM and Players to go and has done all they can to try and make it happen. The actual gameplay constantly has things the "programmer" didn't think of happening (see: Fabula Points to add narrative and mechanical elements to scenes so long as they don't contradict establish world Truths).
Yeah. In fact, I think that Ema has the opposite approach of a JRPG programmer. A lot of their play principles are coming from the narrativist side of things. They are big into play to find out what happens, PC-centric play, asking the players questions and building on their answers. As early as the Introduction providing an overview of the Game Master's responsibilities, which I will hopefully get to soon, Ema has opinions about the GM trying to run Fabula Ultima like they would a traditional TTRPG.
 

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