Scribe
Legend
How far apart are we @overgeeked
So just play Shadowdark?LOVE this prompt, BTW! I'm biased because I think Shadowdark is a masterpiece if indie game design, and it'd be tough to surgically repurpose a handful of its elements elsewhere. It's an example of a game that's greater than the sum of its parts IMO.
Trying to phrase these in the affirmative instead of "don't do this," but here goes:
- Roll d20 + ability vs DC for nearly everything.
- Keep classes, abilities and checks easy to resolve
- Apply advantage/disadvantage instead of stacking modifiers. (Although I must admit I'm not a fan of adv/disadv most of the time. I just think it works beautifully in Shadowdark.)
- Put players on the clock with the torchlight timer. (Maybe something similar could be repurposed with a different gimmick, something other than the torch, but the timer changes the entire vibe immensely.)
- Keep hit points and resources tight so every decision matters.
- Build deadly dungeons/environs with traps, secrets and unpredictable monsters.
- Make magic powerful but unpredictable and risky.
Haha! Perhaps.So just play Shadowdark?
The more I think about it the more I get lost in the weeds. Here's a pass of what I'm thinking now.How far apart are we @overgeeked
Hope/Fear. This I'm torn on. I love the fiction-forward, mixed results, etc stuff from Daggerheart, and that's the first thing that comes to mind when mixing-and-matching these systems. But I fall more on the side of simplicity and fewer or no metacurrencies.
Shadowdark?From D&D, the only thing I would include is...
I've played a fair amount of PbtA and BitD games, so I'm used to that same ebb and flow from the dice. That's likely why I'm iffy on the tokens. I don't see what they add by themselves on the fear side, the hope side is pretty obvious. But giving the PC a kind of minor recharge on a "hope" roll instead of a token would be functionally identical.So I dont think we are too far off, at least not fatally, other than this.
Its likely since I just havent had exposure to this before, but how hope/fear guides the flow of the game, I really love. I am going to call it Glory and Strife, but otherwise, it just really resonated with me.