Draw Steel General Thread [+]

Every other VTT has gotten rid of per player costs. It doesn't work. It's a terrible model.
Yeah that'd be a dead in the water issue for most GMs.

GMs have a pain of a time just convincing players to show up for anything other than their system of choice. And that's when you have a regular group.

I can't imagine listing a game online somewhere and saying "My game is 'free/paid' - plus you need to buy access to the VTT from this place, just to log into the game I am hosting"
- At present there's not enough content to make a GM want to switch off Foundry, roll20, Owlbear, whatever. But if they start doing exclusive content on their VTT that's going to be a tough sell for both paid and free GMs.
 

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GMs have a pain of a time just convincing players to show up for anything other than their system of choice. And that's when you have a regular group.

I've had players buy me roll20 subscription time; most of my Daggerheart players across (2) groups had bought the book before we started playing (significantly more $!) including some with Collectors Editions; folks have offered to defray costs across a wide variety of outlays I've done.

For like, a random pickup game on r/lfg or the LGS? Yeah, Owlbear Rodeo or whatever. But IME when people get invested in a group + GM they're happy to shell out some $$ for things.
 

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