Shadowheart...Daggerdark [+]


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You seem to have missed the point of the thread.

I think it would be far more interesting to start with a DH base and see what you need to par away or tweak to get a dungeon crawler. Shadowdark is built off d20 after all, and cares about a lot of stuff that DH abstracts away. Keeping that level of abstraction but hitting the vibe of dungeon crawling would be cool. It's possible, Trophy Dark/Gold does it to an even greater degree.

With an emphasis on darkness and dangers therein, Hope & Fear currency are actually excellent thematically. I'm playing around with this a bit around light/dark in the environment I threw together over in the DH thread. I'm reading through the Shadowdark Quickstart to get a feeling for what it brings in to see if I can't put together a kinda swords & sorcery / dungeon crawly Frame thing.
 

I think it would be far more interesting to start with a DH base and see what you need to par away or tweak to get a dungeon crawler. Shadowdark is built off d20 after all, and cares about a lot of stuff that DH abstracts away. Keeping that level of abstraction but hitting the vibe of dungeon crawling would be cool. It's possible, Trophy Dark/Gold does it to an even greater degree.

With an emphasis on darkness and dangers therein, Hope & Fear currency are actually excellent thematically. I'm playing around with this a bit around light/dark in the environment I threw together over in the DH thread. I'm reading through the Shadowdark Quickstart to get a feeling for what it brings in to see if I can't put together a kinda swords & sorcery / dungeon crawly Frame thing.

Yeah I think some of that abstraction is what I want back and some of the more interpersonal stuff I can do without.

Maybe I just love the 2d12 and hope/fear and how it drives the flow.

Hooking that into the Torch Timer is just inspired.
 

Yeah I think some of that abstraction is what I want back and some of the more interpersonal stuff I can do without.

Maybe I just love the 2d12 and hope/fear and how it drives the flow.

Hooking that into the Torch Timer is just inspired.
For me it’s about genre. I don’t really like the superhero fantasy of 5E or Daggerheart. If I wanted a superhero fantasy game, I’d play an actual superhero game in a fantasy setting.

I like sword & sorcery. So want the game to reflect that. I’d be fine with abstracting things like gold as Daggerheart does it. Abstracted gold plus Pirate Borg carousing to level up would sing for sword & sorcery. But I think that’s basically how Barbarians of Lemuria does it.
 

For me it’s about genre. I don’t really like the superhero fantasy of 5E or Daggerheart. If I wanted a superhero fantasy game, I’d play an actual superhero game in a fantasy setting.

I like sword & sorcery. So want the game to reflect that. I’d be fine with abstracting things like gold as Daggerheart does it. Abstracted gold plus Pirate Borg carousing to level up would sing for sword & sorcery. But I think that’s basically how Barbarians of Lemuria does it.

Totally fair. For me Shadowdark just does Sword and Sorcery so well, that I can just build what I want (Barbarian, whatever) and boom, done.

I am looking at this SD/DH/D&D game as that superhero fantasy, but with enough of a grounding to give that mythical zero to hero vibe.

Just the typical fantasy heartbreaker that may appeal to nobody but myself. :LOL:
 

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