Scribe
Legend
"Yet you only want one thing: to see your players triumph.
So you craft malevolent villains worth defeating. You sculpt marvelous treasures worth stealing. You fill the world with rot, darkness, and death so it can be driven back by sword, spell, and flame.
Through this, you offer an invitation. You propose it loudly with roaring dragons, humbly with helpless villagers, secretly with hidden treasure maps.
You call the players to adventure.
And they answer."
Idk! Thinking about what the unique GM and Player principles here would be, right? I'm not sure "Pursue Wealth at all Costs" is there.
I'm looking at it as motivation that can change over time, just as they do for real people.
The motivation of the level one knight may be to see the dragon defeated, but it's not within their reach at first.
To me and for me, the loop of SD is central, and that involves loot in various ways, not out of greed, but necessity.