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  1. 5

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I am with you on linking bug stuff to in-game traits as opposed to table luck. The more things move into the realm of choices made by character (during play) or by player (in dedign) and not flukes at the table, the more generally I tend to like it.
  2. 5

    Pathfinder 2 GM Experience

    This is very useful info, thanks.
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I myself strongly dislike piling mechanical options onto totally random dice bouncey - ie random natural rolls. It divorces those effects from "character skill" and buries it in luck only. Spells like Blight, have saves not attacks, may do massive damage more than a cantrip like firebolt but...
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    D&D 5E (2014) Guidance...

    BTW, from some games I have seen, not been in, I wonder how much of the Guidsnce issue comes from a lack of reactivity in scene management. For example, it seems like there are more than a few who get bent out of shape knickers in a twist if someone wants to Guidance after a check is called...
  5. 5

    D&D 5E (2014) Guidance...

    From a divine's point of view, unless the ivine is opposed to the quest, why would the divine have an opposition to the cleric using his magic to helping them not get lost on the quest? If the cleric uses some other spell to help, like say Enhanced ability or Aid that lasts for hour(s) do we...
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    D&D 5E (2014) Guidance...

    Helps value bri g better than 1d4 is in terms of average usually better, yes, but for totals it is less, you are still limited by your non-guidance max. But sure this will vary in import from table to table.
  7. 5

    D&D 5E (2014) Guidance...

    Hmmm... What if guidance was written that way... *** Guidance Self 30' range Concentration. Reaction The spell is cast when a task is begun (trigger) within and must be maintained for the duration of that task. The effect is to provide the HELP action (or assist others) to any ability...
  8. 5

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    My personal favorite combat mechanism is the damage save, where a save is mad against a DC with a wide variety of results from ko to bruise and the PCs various defenses nd recovery options served to provide a fluid "endurance" in combat. You could dial the severity and effects easily enough to...
  9. 5

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Actually, one of my comments today about a recent tv show is that they did seem to modrl that very thing. So far, few episodes in, seems like teo-three slugfesrs an ep and the first to score typically wins the fight. Their main method for plot advancement and second actcrwist seems to be the...
  10. 5

    D&D 5E (2014) Magic missile as a cantrip

    "I think you're overvaluing it. Would you take it if each dart dealt only 1 damage? I don't think anybody would. I would go so far as to say that it's strictly incorrect to take it if each dart deals exactly 1 damage. So we're just arguing about the balance point. Where's the balance point...
  11. 5

    D&D 5E (2014) Is the Warlock the Best Class?

    A variety of comments from Ssge Advice JEC - obviously these may be considered ot not by any GM. The find familiar spell lists the forms that the familiar can assume. Pixie and imp aren't on that list. A warlock with Pact of the Chain gets a longer list. --- If you'd like to bond with a pixie...
  12. 5

    When is the skill check made?

    In my game, if a task takes longer than z minute I use an e tended check race to three successes and fails, similar to death saves. Fails not only count against the three but provide a setback that either forces a change or gives disad on subsequent checks. So, that means 3-5 checks over the...
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    D&D 5E (2014) Magic missile as a cantrip

    Exactly. Against some monsters the firebolt is gonna suck - fire resistance or high AC. That prompts you to spend a second cantrip for save based attack and different type. Or just take MM get automatic hits with a type rarely resisted.
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    D&D 5E (2014) Wizard Brainstorm

    For a setting like Avernus, I would go for conjurer. Its ability for gear on demand, easy reuse porting and such seems to me a good fit for a somewhat post-apoc setting. After that, I would avoid evoker, diviner is great. Transmute might be good for its stone at 6th which is very very...
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    D&D 5E (2014) What are your biggest immersion breakers, rules wise?

    FWIW, it seems to me you described two locks that were maybe not DC3. That ssid... in my game, in combat and in ability checks and in saves, I try to narrate the d20. I have a clear house ruling that says the d20 roll is "known" to the charscter in terms of seeing/sensing a variety of aspects...
  16. 5

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    But, isnt a rule saying you recover all hp over a nights rest just as much an indication of something that is different from "in real life" as the fly speed on the dragon is? But, if this "real world healihg" is the guideline, the reason for the disconnect - am I safe in assuming this applies...
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    D&D 5E (2014) Is the Warlock the Best Class?

    In the MM there are some creatures with notes on how ggry can become familiars without Find Familiar and those rules have been referenced quite a few times in official comments about familiars. Note - those options do not include the Find Familiar spell features either do if it dies, it's...
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    D&D 5E (2014) Is the sleep spell d&d 5e too powerful

    If we accept that as true, that still does not lead to the conclusion that it is overpowered. The game balance is based off how it plays in long play against a variety of enemies, not its ambush ability against small groups alone.
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    D&D 5E (2014) Magic missile as a cantrip

    Guaranteed damage is it's own rider effect. The attack cantrips are divided between need hit and needs save. Each comes with not just the chsnce of fail but frankly a common set of "bad for this case". Auto hit for same expected yield is not equal to fortune tested with additional bad cases...
  20. 5

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    For a non-magic environment, sure. But for a magic environment... a world where giant behemoths fly as a matter of course?
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