Search results

  1. Silvercat Moonpaw

    What are your ideal design goals for D&D?

    I'll start with these. But I'll add: * Pre-made official rules variants included to tweak the system to how individual groups/GMs like it. Even if it's impossible to account for all tastes at least a shot should be taken to acknowledge that not everyone plays the same way. This way we don't...
  2. Silvercat Moonpaw

    What would be your WILD ideas for D&D?

    I'm kind of curious now: why would you need the design to be free of tradition for that?
  3. Silvercat Moonpaw

    What would be your WILD ideas for D&D?

    Well in the inspirational thread it was stated that in creating the new D&D you couldn't deviate from tradition. I'm trying to collect those ideas that wouldn't get said on that thread for that reason.
  4. Silvercat Moonpaw

    What would be your WILD ideas for D&D?

    As a friendly counterpoint to the "Essential classes of D&D by Tradition" Poll-Thread I'm interested to hear what people would do if they were allowed to break D&D tradition when creating a new D&D (whether or not any of you would actually end up calling it D&D out of respect for (or fear of)...
  5. Silvercat Moonpaw

    It Ain't D&D Without...

    If someone handed me a new edition of D&D to make, but stipulated I had to stick to tradition...... ......I'd hand the game off to someone who liked the tradition better. I'm hate tradition for tradition's sake. But I also don't care to bother other people about their tradition if they don't...
  6. Silvercat Moonpaw

    DM: What kind of (D&D) campaign do you feel like PLAYING?

    Me too, but it probably takes one hell of a GM to pull it off right.
  7. Silvercat Moonpaw

    DM: What kind of (D&D) campaign do you feel like PLAYING?

    The one game that I've always wanted to play — but probably will never get the chance since it's likely really difficult to pull off successfully — would be the "sit-com adventure". By that I mean that the story and conflict are not driven by trying to defeat an outside force but instead having...
  8. Silvercat Moonpaw

    In-Game or Out-of-Game Setting Material

    It doesn't matter to me what someone else does. What matters is that I'm better at rearranging pieces than making stuff up. I'll happily take a setting without any mystery and butcher it till it runs black with the ink of its canon. But give me a mystery and I'm a deer in the headlights. I...
  9. Silvercat Moonpaw

    Do you prefer a single style of campaign?

    I get very.....scary (in more ways than one) if I encounter dark stuff, so it's better for my mental health to avoid it as completely as possible. I can't take things serious for too long or my wild imagination will burst out. I can manage short periods of serious, and don't need all of the...
  10. Silvercat Moonpaw

    In-Game or Out-of-Game Setting Material

    I've never actually read an In-Game setting, so I only half know what I'm talking about, but I think I prefer Out-of-Game (short fiction is okay, so long as it's short). Thing is I kind of hate mystery in a published setting for the same reason many people don't like above a certain amount of...
  11. Silvercat Moonpaw

    Ideally, How Many Battles?

    I can't give you experience points yet for this, so have an IOU. Though this doesn't mean we can't think there's a very good guideline: I said "1-2 fights per adventure" because I can think of stories I like and that's about how they go. I use that guideline to keep me from overloading. But I...
  12. Silvercat Moonpaw

    Ideally, How Many Battles?

    I chose "1 or fewer" because I don't like fights to become what the story revolves around. My preferred spacing is 1-2 fights per adventure. That's one fight sequence for just action's sake or a boss fight, and then one extra in case you need to do both or two of the same. Anything else feels...
  13. Silvercat Moonpaw

    How to build an indepth character

    I totally agree with this: sometimes details just do not connect until you are faced with a need to think about them in a new way. All my best characters have started out as simple ideas (clichés and rip-offs), but grew because new facets of the world around them presented themselves allowing...
  14. Silvercat Moonpaw

    People who read games but don't play...are there more than me...

    Amusingly the first RPG book I ever bought I bought because I'd read a sample online and thought it had many interesting ideas (it was the 3.5e Draconomicon). It was only after I actually had the whole text that I discovered there was a game behind it. So my RPG gaming started out by wanting...
  15. Silvercat Moonpaw

    Do more choices make us happier (in gaming)?

    Except not having rules for a situation forces the choice burden on the GM instead of the players. Now the GM has to pick the right rule from an unknown number of choices because none have been pre-made for them.
  16. Silvercat Moonpaw

    Do more choices make us happier (in gaming)?

    Well that's because their are a continuum of tastes. Some people just want to jump in and play. Some people want to make sure everything they can think of they need is on their sheet. Some people don't like to think too much. Some people think a lot. The difficulty is too many insist on...
  17. Silvercat Moonpaw

    Favorite actual/wished for fantasy character that wouldn't work well with D&D rules

    Yeah, knowing what that thing looked like is why I was only asking for the one option of getting the play a magical beast and not having the whole system blown open.
  18. Silvercat Moonpaw

    Favorite actual/wished for fantasy character that wouldn't work well with D&D rules

    If you really want to go all-out go for Eclipse Persona. It's got everything (or near-abouts), and the PDF is free.
Top