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  1. Harzel

    Critical Role The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer

    I certainly don't know Matt Mercer personally, but from what I have heard him say, I'd say that is unlikely. He (it appears to me) loves story (and minis!), but considers rules to not be terribly interesting as a focus. Again, just my take based on the way he talks at panels, on their 'after...
  2. Harzel

    Critical Role The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer

    Yeah, well, you get off my lawn! I'm 65. (But I'm sure there's someone who will one-up me.)
  3. Harzel

    Critical Role The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer

    Haven't read the whole thread yet, so maybe someone else has already chimed in on this, but AFAIK, the home game was Pathfinder, not 4e.
  4. Harzel

    Critical Role The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer

    So you are assuming that because you don't care for the stream, you won't like the book? Also, phrasing this in terms of "IP" seems weird and beside the point. Since everything that is written has a copyright attached, everything that is written is "connected with a particular IP". If you...
  5. Harzel

    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    Fixing cross-post... Bard 9 Cleric 22 Druid 5 Fighter 17 Paladin 17 Ranger 18 Rogue 16 Warlock 7 Wizard 22
  6. Harzel

    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    Bard 11 - 2 = 9 Cleric 21 + 1 = 22 Druid 7 Fighter 17 Paladin 17 Ranger 18 Rogue 16 Warlock 6 Wizard 22
  7. Harzel

    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    Bard 15 Cleric 24 Druid 17 - 2 = 15 Fighter 19 Monk 13 + 1 = 14 Paladin 19 Ranger 17 Rogue 16 Warlock 16 Wizard 21
  8. Harzel

    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    Artificer 11 Barbarian 14 Bard 20 Cleric 21 Druid 19 - 2 = 17 - The idea of a nature priest is great, but I can't get past shapeshifting having become their defining feature. Fighter 20 Monk 12 + 1 = 13 Paladin 19 Ranger 20 Rogue 20 Sorcerer 14 Warlock 18 Wizard 20
  9. Harzel

    D&D 5E (2014) How far can you climb per action?

    Well, and there's the problem. IMX, climbing a rope, even a knotted rope, is significantly harder than climbing a face with a lot of handholds and footholds. In particular, climbing any rope that you are likely to be lugging around with you is extremely taxing. So if that table were presented...
  10. Harzel

    Survivor Core Races- DWARF WINS (in a Scottish Accent)!

    Since I quoted your final vote, I think he'll be able to see it, as I don't think he has me blocked. Although after my shenanigans in this thread, he might... Anyway, ok, just to be sure, @lowkey13: despite my best attempts to derail this thread, I guess we have to concede that Dwarf won and...
  11. Harzel

    D&D 5E (2014) How far can you climb per action?

    To me, this seems more like a high jump than a long jump. High jump distance is 3 + STR mod, so 8 ft at most, or 16 when doubled, but more likely around 4 or 5 = 8 or 10 when doubled. And even that requires that you "move at least 10 feet on foot immediately before the jump". I'd be pretty...
  12. Harzel

    D&D 5E (2014) How far can you climb per action?

    As for the # of checks: - for the bonus action Step of the Wind, no extra check or anything since it burns a Ki point - for the action Dash I'd be inclined to increase the DC a bit rather than require an extra check; if the result was between the lesser DC and the increased DC, she just...
  13. Harzel

    D&D 5E (2014) How far can you climb per action?

    Your assessment that she could climb 60' per turn RAW seems right to me (if she was level 5 or less - see below). As others have said, checks are up to the DM's judgement. For most towers or other fortifications, I think I'd have required a check with a middling-high DC (14+, depending on the...
  14. Harzel

    Survivor Core Races- DWARF WINS (in a Scottish Accent)!

    To those to whom none of this makes sense: sorry, I just had a sudden wave of nostalgia for being on-line with 23 other people with nothing better to do, beating our virtual heads against digital walls. Ok, that probably doesn't help as an explanation. Nm. 🥴
  15. Harzel

    Survivor Core Races- DWARF WINS (in a Scottish Accent)!

    I think I made it clear why you should have one. That said, it is not required that you drank the Pepsi yourself.
  16. Harzel

    Survivor Core Races- DWARF WINS (in a Scottish Accent)!

    See now what you have done.
  17. Harzel

    Survivor Core Races- DWARF WINS (in a Scottish Accent)!

    Dammit, I tried to warn y'all - you have to burn them down together. Now this thread is going to reset to the beginning and we'll have to do it over and over and over until we get it right. Hope you have your empty Pepsi bottles at hand, 'cause we're not even taking bathroom breaks.
  18. Harzel

    D&D 5E (2014) Just One More Thing: The Power of "No" in Design (aka, My Fun, Your Fun, and BadWrongFun)

    While I, also, noted the irony of a lengthy post that in the end advocated a variety of minimalism, I found it a fairly easy read, certainly easier than some I have encountered that were half its length or less. As to the specific issue of how best to structure an essay, while explicitly...
  19. Harzel

    Survivor Core Races- DWARF WINS (in a Scottish Accent)!

    You have to burn the twin BBEGs down together, otherwise they explode and wipe the raid. Dwarf 15 - 2 = 13 Human 10 + 1 = 11
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