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  1. FireLance

    D&D 5E (2014) First Basic Game: Fun With Backgrounds (And Not Much Else)

    The OP is a snarky 4e fan, and it shows. Read at your own risk! The post contains several unfavorable comparisons of 5e to 4e, and may cause symptoms such as nerd rage, telling the OP that he doesn't understand 5e, telling the OP that he should play 4e instead, and accusing the OP of trolling...
  2. FireLance

    D&D 5E (2014) Idea for removing the ability score cap...

    If a +3 weapon isn't going to break the game, neither will allowing ability score increases to exceed the 20 point cap. However, the DM ought to do so with his eyes open. To highlight this, perhaps the standard way to do so should be through artifact-level manuals of gainful exercise and the like.
  3. FireLance

    D&D 5E (2014) Criticizing the new edition of D&D (because I like it a lot)

    I suspect the problem is bounded inaccuracy, when stacked with the defense fighting style and really good heavy armor. Every point of AC is worth more than the previous point. If an opponent can only hit you on a 17+, one more point of AC effectively reduces his expected damage by 25% (ignore...
  4. FireLance

    D&D 5E (2014) DAOM IS DEAD DEAD DEAD!!!!

    The ability score improvements at 6th and 14th level are particularly egregious. The cleric and the wizard only get ability score improvements at 4th, 8th, 12th, 16th and 19th level. A fighter could, in theory, put all his ability score improvements into Wisdom or Intelligence, and end up...
  5. FireLance

    D&D 5E (2014) 5e Hobgoblin stat block

    Could I check which crit rule you were using? Based on the Basic rules document, all damage dice are doubled on a crit. A hobgoblin with Martial Advantage would thus deal 2d8+4d6+1 damage on a crit (average 24 hp). That's enough to send almost any 1st-level character apart from a dwarf fighter...
  6. FireLance

    D&D 5E (2014) Why does the Mountain Dwarf get a +2 to strength.

    Because of all the Mountain Dew. :p
  7. FireLance

    D&D 5E (2014) D&D 5e Basic Set: Things that make you go "what?!"

    After the negative reactions to Second Wind, I was truly surprised to see the 18th-level Champion archetype Fighter ability Survivor. But maybe the fact that it's a relatively high-level ability will be a mitigating factor.
  8. FireLance

    D&D 5E (2014) DAOM IS DEAD DEAD DEAD!!!!

    I'm guessing the 18th-level Champion archetype Fighter ability Survivor will be the next big topic. :] Or will the fact that it is a pretty high-level ability be enough of a mitigating factor? :hmm:
  9. FireLance

    D&D 5E (2014) Additive versus subtractive modularity

    At this point, I hope that 5e doesn't define hit point recovery in terms of fixed units of time but in terms of short rests and long rests. Then individual groups can flavor short rests and long rests however they like, based on their preferences for non-magical hit point recovery. So, if you...
  10. FireLance

    D&D 5E (2014) Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?

    What makes my model work for me is that the recovery of non-meat hit points does not need to be tied to physical healing. In a way, from my perspective, a high-level fighter doesn't have 100 hit points; he has 100 points of "turn a fatal wound into a scratch". A sword thrust that deals 10 hp of...
  11. FireLance

    D&D 5E (2014) Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?

    I would re-word it as follows to more accurately reflect my views: Some minor physical damage, such as a scratch, a burn or a bruise, typically (but not always) accompanies hit point loss. However, no serious damage at all occurs until the last hit point is lost. As hit point loss is mostly...
  12. FireLance

    Be honest, how long would it really take you to notice all of this stuff...?

    So, it fails in just about every aspect of a simulation, and it is more of a fantasy role playing game than a rules-as-physics simulation of a world? :p
  13. FireLance

    D&D 5E (2014) Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?

    Ah, that's another point of difference, then. I see the non-meat portions of hit points working like temporary hit points, which are expended first. And while a hit will leave behind some physical injury - a scratch, a cut or a bruise, maybe - it is small enough that it wouldn't even kill a 1...
  14. FireLance

    Gnomes! (HUH) What are they good for? Absolutely nothing!

    In one of my homebrew campaign worlds, gnomes were aligned with the element/concept of shadow, in line with their affinity for illusion magic. Based on this, I decided that gnomes would be guerrilla-ninja-assassins. :p
  15. FireLance

    D&D 5E (2014) Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?

    I don't think we disagree about what hit points represent. I think the key issue is how quickly you can restore the non-meat portions of hit points (as you mentioned above, defensive fighting skill, divine favour or luck) without magical means. I'm quite prepared to accept that these can come...
  16. FireLance

    D&D 5E (2014) 5e Hobgoblin stat block

    That assumes the PCs are just fighting hobgoblins, though. If goblins are CR 1/4, it could be one hobgoblin and two goblins against the PCs. The hobgoblin could still use its ability against a PC in melee with a goblin. (Although it is also possible that two goblins will be easier to...
  17. FireLance

    D&D 5E (2014) Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?

    I still think that perhaps the simplest fix for those who want slower natural healing is to redefine a short rest as one day, and a long rest as one week. I don't think it would strain anyone's sense of verisimilitude if fighters non-magically recovered 1d10+level hp per day [Edit: or maybe...
  18. FireLance

    D&D 5E (2014) 5e Hobgoblin stat block

    Well, if a 1st-level rogue sneak attacks for +2d6 damage, I would have less problems with the hobgoblin ability. A fight between 1st-level characters and two hobgoblins is still likely to be swingy, but the monster/PC disparity would not be so stark. In fact, given that two hobgoblins are worth...
  19. FireLance

    D&D 5E (2014) Petty Reasons I Might Buy 5e

    Glad you liked it! :) If I do decide to make the switch to 5e, I probably will get round to doing another paladin solo adventure for 5e.
  20. FireLance

    D&D 5E (2014) Petty Reasons I Might Buy 5e

    Thanks, I tend to skip videos and webcasts, so I have to get any news from them second hand. Well, one more petty reason I might buy 5e, then! :D
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