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    Charming goblins

    Great, well then I can't wait to start seeing shy reclusive sylphs with 4 charismas. :-) I won't hold my breath. Seriously though, I don't think it's unreasonable that monsters taken from human mythology would have human-centric attributes. It's not like there's another intelligent species...
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    The harder, the better - dm

    No, I don't recall the phrase. In fact, I thought I saw the opposite. I thought it says that you can basically use whatever healing surges you want outside of an encounter, as opposed to the single Second Wind ability. I really dislike rules that fail the bag of rats test anyway. Saying...
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    The harder, the better - dm

    It made me laugh too, and I'm not particular wound up about the 3.5/4 E thing. I don't think powergaming is a feature of one version over the other though. Obviously the examples that the OP has used of powergaming are 4E examples. So IMO there's no way an edition of the game is going to cure...
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    The harder, the better - dm

    I'm a DM 99% of the time. On those rare occasions when I do play I prefer bards or courtier-type characters because I don't really care about rolling dice. That being said, as a player I'm plenty willing to partner up with a power gamer or two and sing their praises - someone has to kill the...
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    The harder, the better - dm

    When I was 9 years old and DMing *all my players did* was blow stuff up. They would also kill random NPCs, steal stuff, act rude to the king, etc. Well, whether or not you play WH or Guitar Hero or whatever is your business and somewhat beyond the scope. To some extent regulatory issues is...
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    The harder, the better - dm

    What's the problem? In the first case it's simply a matter of the DM knowing the rules and the problem is solved. You don't get your powers back after 1 round of resting IIRC. If a player says that he automatically kills a monster when he rolls a 20 or that he boosts to 1000 hit points by...
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    The harder, the better - dm

    IMO you guess correctly. In fact, before the DM would even talk with the player I would recommend getting his own house in order first. Which means two things: (1) think about whether or not there is a reasonable house-rule or re-interpretation of the rule that can fix the problem, and...
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    The harder, the better - dm

    I think you should have added a "mwa-ha-ha-ha!" at the end of this. :) And I think Gandalf was actually trying to make *another* point other than how powerful he was to Frodo. In fact, I think he was actually trying to explain to Frodo why Frodo had to go through the adventure and why...
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    Worldbuilding, nonhumans, and the inaccurarcy of Earth parallels

    Hmmm, apparently I should have injected more nuance into my post. :) I agree with what you're saying and I don't see it as being incompatible with what I'm saying - you can add layers of complexity to some elements of the campaign and still retain cliches in other areas.
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    No Random treasure !?!?...

    Yea - if you want to trade your magic beans for a cow you should be forced to do it on the side of the road rather than in a market. :)
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    Worldbuilding, nonhumans, and the inaccurarcy of Earth parallels

    If it makes you feel any better, fantasy is chok full of ideas that were used to justify the torture and murder of millions of people over the centuries. In fact, the concept of evil itself as it is represented in fantasy could probably be seen as a root cause of religious wars, inquisitions...
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    Price of Plate Armor

    Actually, I was just about to start complaining but you beat me to it. I don't know why it's so essential to game balance that a backpack costs 2 gp. I think in many of these situations, making up random numbers for cost that make no sense in terms of economics, raw material costs, etc. is...
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    Worldbuilding, nonhumans, and the inaccurarcy of Earth parallels

    I don't think real-world people know even how humans and human societies really work. Extrapolating that feeble amount of knowledge to an imaginary world with non-human intelligent creatures I think it just too steep of a hill to climb. At least in terms of something with a smattering of...
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    The Early Verdict (kinda long)

    IMO B2 was relatively uninteresting as written even in my earliest memories of 1E. The fond memories that I have for the module were based on the fact that it served as a framework for a fledgling campaign. The interesting aspects of the setting were the things I added as a DM, or arose...
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    "Fun"

    In theory or in practice? IME the details of what could be done in a melee round, and how far you could move, etc. required a lot of subjective DM judgement. This, and the fact that melee rounds were 1 minute long meant that 1E was not nearly as min-dependant and tactical as 3E is. IME the...
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    Regarding the (supposed) lack of role-playing in 4E

    But what reason *is* there to play your character as a dumb guy? It's somewhat more feasible from a game perspective, and also IMO somewhat more fitting IRL, to just let the intelligence score bonuses apply to the dice rolling. A character with 8 Int might just have a set of selective learning...
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    Secret Doors are too secret. Thoughts?

    This issue comes up all of the time on this board - at least in general. What happens when the dice rolling interferes with what the DM has in mind as a plot? In the old days everything was about a sort of versimilitude. You mapped out the dungeon, and players walked around and tried to...
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    Economics & Small Urban Settings

    That was the point of the BBC article? I thought the point was to make modern people feel guilty about their sugar consumption and sendentary lifestyles by contrast the diet against some over-generalized and unsubstantiated statement about the middle ages. I think the reader was supposed to...
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    Economics & Small Urban Settings

    Nothing that I've actually seen with regards to Medieval diet is as certain or unqualified as what the BBC News article proposes. Each point following a "maybe" or a "perhaps" should be taken with a huge grain of (relatively inexpensive) salt IMO. I suppose news fluff pieces are not designed...
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    Economics & Small Urban Settings

    So where is this thread going? The OP was concerned about 900 gp/commoner. My first suggestion was to take the EL of the likely encounters in the thorpe, and make the available treasure correspond to this. A little bit of versimiltude could be managed by dividing up the treasure according to...
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