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  1. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    That's how good these books are, people even steal them to get their hands on them! :LOL: Seriously, though, send me a private message with your email address, and I'll send you a free link to the PDF versions to compensate for your loss.
  2. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Yeah, that was me :geek: AK: Mesopotamia was published back in 2004. I wrote a short retrospective about it back in 2010 on my blog here: The World of Xoth » Blog Archive » Echoes of Ibnath For even more background on that, as well as how that transitioned into the Xoth stuff, see this...
  3. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    ZeroSum has done an in-depth video review of the Player's Guide on his sword and sorcery YouTube channel, check it out!
  4. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    There is a new update of the Player's Guide available (version 1.12). The changes in this version include: Moved the Cultures of Xoth chapter before the Races of Xoth chapter (because your culture is more defining for your player character than race). Added an introduction to the Cultures...
  5. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    All the books (except the Player's Guide for 5E which is still in playtest) are available as PDF directly ordered from the Xoth website (at discounted rates!), as PDFs from DriveThruRPG, and as softcover print-on-demand from Lulu.com. There are no current plans for hardbacks. Future books may...
  6. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    There is a new update of the Player's Guide available (version 1.11). The changes in this version include: Changed the Conqueror's saving throw proficiencies to Constitution and Intelligence. Added complete spells lists for Druid and Warlock to the Sorcery of Xoth chapter. Minor edits to the...
  7. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    The two latest modules (XP5 - The Trials of Ngura, and XP6 - Throne of Gondira) were written for 5E. The others (XP1-4) were written for 3E/Pathfinder, but conversion shouldn't be too difficult -- mostly just a matter of replacing monsters/creatures with their equivalents from the 5E Monster...
  8. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    A "Game Master's Guide to the World of Xoth" might be published in the future; for now there is the Player's Guide, and the six adventure modules (which of course contain GM-only content) which are listed on the last page of the Player's Guide.
  9. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    There's a link to the Player's Guide (in a "spoiler warning" box) in the first post in this thread. Chapters 7 and 8 in the Player's Guide contain a short gazetteer and some rumors and legends.
  10. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Sure. This should probably be included in the Player's Guide itself (like the spell list for the Cultist), but here's a list for your convenience for the other spellcasting classes (Druids and Warlocks). Note the list only includes spells from the SRD, or the Xoth Player's Guide (XPG). There are...
  11. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    The Minion rule is straightforward. But if you want to jazz up Fighters a little bit (they can use some extra jazz), you could say that Fighters (and only Fighters) who kill a Minion with a hit, immediately get another attack against a Minion within (melee) range, up to a maximum number of extra...
  12. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    This makes sense. I've been considering it for a while, but so far resisted to avoid having to redo the layout of the book. Oh dear, that would get me into all kinds of trouble! :LOL: No, despite its roots, Xoth is an equal opportunities world! :) Those who have different/strong opinions on...
  13. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    Yes, it's assumed you will use the class from Tasha's. But I'm not sure the Open Gaming License (OGL) allows me to mention the book by name, so leaving it out just in case.
  14. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    There is a new update of the Player's Guide available (version 1.10). The changes in this version include: Added examples of ability score arrays. Noted that low Intelligence score reduces starting languages. Added (optional) "Deadly Critical" rule to replace Instant Death. Added exhaustion...
  15. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    I'd like to thank you (and others who have contributed to the discussion) for your thoughtful input. Obviously I don't always agree or have the same vision for the supplement, but I do appreciate the feedback!
  16. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    I think you are forgetting the difference between a book and a game. Of course the protagonists in books don't die from "a single well-placed hit" from a random mook. They generally don't die at all. Because if they did, the book would end there. Unless you have a large gallery of protagonists...
  17. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    OK, so what you're presenting as a fact here is that it will "guarantee" lots of dead player characters. Care to calculate the actual probability of someone dying after: Getting hit with a crit Choosing NOT to use the other (optional) rule to sacrifice your weapon or shield to block the...
  18. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    See my previous reply about "telling a story" vs "playing a game". If you simply decide, by GM fiat, that the PC gets smacked in the head and captured, "outside the combat mechanic", to "move the story along", then you might as well invite your friends over and read a Conan story aloud to them...
  19. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    But I'm not "narrating a story", I'm refereeing a game. As the GM, I'd like to be surprised, too. Of course I want the system to randomly tell me what happens. There's a big difference between a book/movie and a game (even if the game is based on a certain type of books). Without randomness and...
  20. xoth.publishing

    D&D 5E (2014) Free 60+ page Guide to Sword & Sorcery for 5E D&D

    All RPG publications contain rules that are (in practice) guidelines and suggestions, it's been that way since 1974. Every GM I've ever known or heard about has his own house rules and adjustments. You don't like something, you don't use it. I think it's perfectly fine to include one or more...
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