Search results

  1. D

    D&D 5E (2014) Does anyone who got an mm at Gencon want to offer up spoilers to us?

    Thanks so much for those images. I'm blown away by the look of this book. Any chance we could see the Lich? I hear the 5e version is scarily powerful and I would love to see what that is all about.
  2. D

    D&D 5E (2014) Contagion and Boss Fights

    It seems like a stretch to argue that a creature who can't take actions actually can take bonus actions or legendary actions. That terminology seems pretty clear in treating those things as kinds of actions. So yeah, particularly with regards to how it interacts with legendary creatures, I...
  3. D

    D&D 5E (2014) Things That Make a DM Say "Whoa?!?!"

    It is a level 5 spell now. I don't have access to the alpha at the moment. To be clear, my belief that the intent is for the target to need to fail three saves before being affected is based on balance considerations and not the verbiage of the spell. As written, it seems clear that it takes...
  4. D

    D&D 5E (2014) Things That Make a DM Say "Whoa?!?!"

    Contagion just ruins legendary monsters, since they are affected by it for a minimum of three rounds. I think the intent is for the enemy needing to fail three saves before being affected, but the wording does not support that. This probably needs errata.
  5. D

    D&D 5E (2014) WotC: Please do something about divine spells known bloat in 5e

    That is definitely encouraging to hear that they are aware of the problem!
  6. D

    D&D 5E (2014) WotC: Please do something about divine spells known bloat in 5e

    Well yeah. But this particular thing was a problem in 1e, 2e and 3e and was never addressed in those editions. Nor was it publicly talked about in the 5e process. So this is a commonly recurring problem. That is different from the purely hypothetical martial power feat creep you discuss.
  7. D

    D&D 5E (2014) WotC: Please do something about divine spells known bloat in 5e

    I'm loving 5e so far. I have my early release PHB and it is awesome. I know that books of player's options are coming, even if they follow through in their plans to make fewer of them this time. And every (non 4e) edition has had a problem whereby druids and clerics just get outright stronger...
  8. D

    D&D 5E (2014) Finally

    Many thanks for doing this. You are awesome. Could you please detail the abilities of the wizard School of Enchantment?
  9. D

    D&D 5E (2014) Finally

    Any chance you could describe all the abilities of the divination wizard? This was an awesome one from alpha so I'm hoping it was not nerfed.
  10. D

    D&D 5E (2014) Finally

    How does that cheese it? You only get the die if you had none. So if you start a fake combat with a ladybug, you get a superiority die. Then, when you get in combat with a real monster, you don't get any dice because you already have the one you got from the fake combat with the ladybug. But if...
  11. D

    D&D 5E (2014) Finally

    I'll second this. I would particularly like to see the opening class art that has not yet been previewed. That is druid, ranger, monk, fighter, wizard, cleric and rogue.
  12. D

    Too Many Casters?

    1)Explain to her that the game is run by a human being rather than a computer, and therefore challenges will be tailored to the specific capabilities of the group. 2) There is nothing wrong with that group composition. It isn't A+, #1, super-optimized by any means, but it is far from weak. If...
  13. D

    MCWoD second edition?

    I own and enjoy it. Some of the coolest class design in any d20 product ever. It really suffers from a limited number of supernatural creatures, though. I find it hard to imagine a game of Vampires, Werewolves, Mages, Demons and Awakened fighting each other and only each other for an entire 20...
  14. D

    Essentials classes question

    The Essentials classes absolutely generate fewer conditions than pre-Essentials characters. In fact, one of my the things that is making me consider going Essentials-only for characters is that it seems to eliminate the "everybody is a controller" syndrome that so plagues higher level...
  15. D

    Tell Me and my Son about Mutants & Masterminds

    What Mark said is not exactly correct, but I strongly recommend playing as if it were. Allowing characters to break cap for non-attack-roll powers can actually break the game.
  16. D

    Tell Me and my Son about Mutants & Masterminds

    I will most definitely agree that the rulebook sometimes seems to go out of its way to make the issue of what does and does not apply to power level caps as murky as possible. A sidebar with itemized lists of the sorts of bonuses that do and do not apply to caps would have been a godsend. Maybe...
  17. D

    Tell Me and my Son about Mutants & Masterminds

    Whoever made those Marvel and DC characters doesn't seem to think that your defense from dodge bonuses needs to have anything to do with the power level cap.
  18. D

    Do any monsters have Move Action attacks?

    Not sure if it is the sort of thing you are after, but I recently used a Yuan-Ti Anathema in my campaign. As a move action it can move its speed through PC spaces, making slam attacks against and knocking prone those it hits in the course of its movement. There may be others, I haven't...
  19. D

    Monk Preview

    Yeah, I see what you are saying. I am pretty confident that the Psionic source will be very flavorful. They haven't failed me yet on that.
Top