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  1. Rafe

    Healing Surges

    Just a wee bit of a drive. No biggie. :angel:
  2. Rafe

    Healing Surges

    I want to game with you. Wonder how far the commute would be... ;)
  3. Rafe

    I have a Question about Magic Item Mechanics

    That just means that the healing it does can only happen once per encounter. If someone plants the standard and thus activates it, someone else can't uproot it, move 6 squares with it and plant it again. Well, they can... but the second time they plant it, it provides no benefits and the...
  4. Rafe

    Healing Surges

    Thank you for exaggerating my point(s) far into the Land of the Ludicrous. I said some effect should still occur, whether it be damage or a minor penalty. Otherwise, you're not allowing for the attack's full effect. If you're level 4, 4 damage is not a "nuclear bomb" and neither is a -1...
  5. Rafe

    Healing Surges

    Hmmm... my bad, then. I was seeing a lot of agreement for some kind of penalty. Scratch the "everyone" and change it to "a decent number." :blush:
  6. Rafe

    Healing Surges

    Then we may need to agree to disagree. My main point - and one that everyone else is agreeing with - is this: I think it's silly to have an effect that is supposed to be negative not do anything. A healing surge isn't like a video game power pack. It represents one's stamina and reserve will...
  7. Rafe

    Hinder a skill challenge / check

    It sounds like your players suffer heavily from meta-gamingitis, a horrible affliction with side effects that include turning something fun into a math problem. Also, the statistics don't matter. My group (in which I am a player) had a skill challenge involving following a trail through old...
  8. Rafe

    Consecrated Ground

    That's very true! So, given that, I would reverse my position: Consecrated Ground can be used outside of combat. I had thought I'd read something about Attack powers... but I think you're right: it was about targeting, not power types. No target = fair game. edit: Just saw your most...
  9. Rafe

    Hinder a skill challenge / check

    According to the all-important Rule of Cool, I would say that they can impose a -2 penalty through such actions. It makes the skill challenge dynamic and adds incentive to do well at the challenge as well as eliminate the threat.
  10. Rafe

    Consecrated Ground

    Hmmm... It's a burst 1 power. That's not a large area and it restricts tactical movement if someone doesn't want to leave that zone. Yes, the zone can be moved, but which PC will it follow? (It also only moves 3 squares) However... is "dying" status "bloodied"? I don't think so, but I'm...
  11. Rafe

    Combat for only 1 PC

    I say "yes" to the part in bold. The use of minions seems to be a good solution. I also think it's great you're doing a prologue for your players! I wouldn't go with a standard monster + minions. That's pretty brutal, unless it was the final scene in a given prologue or something. As a...
  12. Rafe

    Healing Surges

    And, following that, there's no effect. That's a problem. The part I've put in bold is my issue, which is why I think "take your level in damage" is a good ruling in this case. After all, having a healing surge removed/drained is like becoming winded or fatigued and, thus, why using...
  13. Rafe

    Consecrated Ground

    I agree somewhat but the issue is that Consecrated Ground is an Attack power, and deals damage to enemies that start in its area of effect. It has the additional effect of healing bloodied allies within the same zone. No enemies to attack, can't use it. Just take a short rest, use your...
  14. Rafe

    I have a Question about Magic Item Mechanics

    It doesn't work off the battle standard, as I see it. The standard gives a bonus to all if one person triggers a healing surge while the brooch works for a single person. So if there's a standard and you have a healer's brooch, if I take Second Wind, everyone regains 1 hp due to the standard...
  15. Rafe

    Healing Surges

    Yup, I think that makes for a good ruling. It scales but isn't overwhelming. My point, elecgraystone, is that an attack that takes a healing surge should still do something. Let's face it... if you have a DM who tosses monsters that drain healing surges when he knows the group has been...
  16. Rafe

    How does a monster's mark work?

    Ah, excellent! That's the first time I've seen it on p. 277 of the PHB. Thanks!
  17. Rafe

    Healing Surges

    How many monsters have attacks that drain a healing surge? 2% of all monsters in the MM, if that? Yes. The alternative is taking all the risk out of the game and having the DM be a guardian angel. Once the players realize this, immersion and fun go out the door. Let's just get rid of dice...
  18. Rafe

    How does a monster's mark work?

    It says "marks the target" but does not specify the kind of mark; nor could I find any reference to Soldier-type monster mark mechanics. As far as I can see, there is no generic mark. So how would a Hobgoblin Soldier's mark function? -2 attack roll penalty as well as an attack if the target...
  19. Rafe

    Healing Surges

    If they carry on with no healing surges left, they deserve to be punished. They need to find a spot to take an extended rest or ought to have done so before hitting that point. I have yet to play in a 4e game/session where the lowest person didn't have at least 4 healing surges left, even...
  20. Rafe

    Consecrated Ground

    It's a healing keyword power and says "any who start their turns in...", so I assume yes. Regardless of their state, they're starting their turn there. It's an Attack power, so I would say no, which leads to... Attack powers cannot be. Utility powers can be. I can't think of any...
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