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    D&D 5E (2014) A New Culture?

    They're needed due to the history of terrible DMs that ruin the games based on arbitrary power trips.
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    WotC Names 10 "Adepts" On Their DMs Guild Store

    IMO you want the first expression of any idea to be an example worth following. If you bring in absolutely new people, it's risky. You want to say 'ah, THAT is what we want to inspire people to do', then it gets executed on smoothly, and this first pass sets the standards for the rest. The new...
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    D&D 5E (2014) D&D Beyond - What's it for?

    What if you write your own? We run a sandbox campaign with a lot of player driven choices, wilderness, and regional randomness. Instead of a 'well-written adventure' we have a patchwork of adventure hooks, character goals, and re-skinned content lifted in small to large chunks from a huge...
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    D&D 5E (2014) D&D Beyond - What's it for?

    Sorry, I keep forgetting that they haven't done a good job of sending around their visionary stuff. https://www.youtube.com/watch?v=cU7YoDBn9wM Watch their demo reel... If it works, it will be really cool.
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    D&D 5E (2014) D&D Beyond - What's it for?

    Ultimately it's a campaign management tool that will eventually tie into a Twitch virtual tabletop interface that will integrate character data into on-screen information - with animations and live updating of things like your HP and showing status effects - alongside your camera stream.
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    D&D 5E (2014) Why does WotC put obviously bad or illogical elements in their adventures?

    As you typed these, did a monocle fall dramatically out of your eye? Or did you harrumph and blow a cloud of pipe smoke? Or perhaps, did you click 'Post Quick Reply' then sweep out of the room, velvet cloak trailing with a flourish? Inquiring minds want to know. :-S
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    D&D 5E (2014) Do you miss attribute minimums/maximums?

    While agreeing with your judgment of the discussion here... ...that's why they were removed. They made magic much too much and much too easy. The default game doesn't need this. The new rule is 'magic is not something that you just do like everything else, it's inaccessible, strange, ancient...
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    D&D 5E (2014) Is the Rogue the only reason TWFing needs a Bonus Action?

    One idea: How about giving the TWF 'bonus action' removal as a class feature to the ones that need it and don't have problematic combo potential? Maybe you could prevent munchkin stacking by making it happen at a high enough level that it can't be grabbed by a short dip. IIRC, TWF is pretty...
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    Creating magic items in 5e

    Well, TBH, they needed a system of grading to compare magic items to each other, one that was easy to learn and use. It would be more accurate, but really unusable, to say: Really Rare, like your retired Uncle maybe has one Incredibly Rare, like that one legendary hero of your city has one...
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    D&D 5E (2014) Races that make a better class than yours.

    If the second character is so good the other one doesn't get a chance to do anything, then an entire part of the game - being an effective contributor to the party - is taken away. I've seen it happen. All your theoretical positivism sounds good in forum posts but people come to D&D to play a...
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    D&D 5E (2014) New Feats, Thoughts ?

    The spellcasting ones are way, way too powerful. Arcane Affinity - Five extra spells, at any spell level, in spells known? The equivalent existing feat is Magic Adept, where when you take your own class, you get two cantrips and one first-level spell. This is D&D 3.0 level overkill. Battlemage...
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    D&D 5E (2014) Why does WotC put obviously bad or illogical elements in their adventures?

    "The Hill Giants sent their 'elite' guards again." "Oh fantastic." "Yeah, and it'll cause another diplomatic uproar if we put them on kitchen duty again, sire, but don't worry...I have a plan." "Sure. Let me hear it." "I can send them to guard the outermost doors. We're not hearing of any...
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    D&D 5E (2014) Increase a Druid's AC (one player campaign)

    Well, RAW and from Sage Advice, the only time it's an issue if the spell has Somatic and NOT Material components. Even then, here's what she could have done: Round 1: 1) Free item interaction: pass staff into her shield hand or drop it or whatever 2) Cast spell with Somatic only - Has no...
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    D&D 5E (2014) Glibness vs. Angel's Divine Awareness

    1) Specific trumps general: The Planetar's ability gives no DC to resist, no mention of Advantage or Disadvantage, no percent chance of it not working. It's very, very specific and final. Since 'Specific beats general', and the Glibness spell is more general than this single creature's ability...
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    D&D 5E (2014) What non-combat abilities should fighters have?

    How you phrased this question is telling. First, the fact that you framed it as 'we need to give Fighters out of combat stuff' means you are only open to a very narrow range of options for how to fix class imbalance. The fact is there are a lot of ways that Fighters are heavily limited IN...
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    D&D 5E (2014) Increase a Druid's AC (one player campaign)

    It kind of sucks, but yeah, a Land Druid is squishy. They're a little less squishy than a Wizard, but not much. IMO, if this is a solo game, I think you should be open to just tweaking the game a bit more. It's a team game by design, and there's a definite rock/paper/scissors balance inside one...
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    D&D 5E (2014) Bastard Sword Idea

    Maybe it's my AD&D, and maybe it's just my old tables, but I am SO TIRED of every single martial character owning a Longsword. Only a Longsword. Always a Longsword. I don't want it buffed back up to be the only optimal sword & board choice based on mechanics. I understand the impetus, I have my...
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    Mad idea: taking a level of exhaustion to regain a once-per-long-rest ability?

    Oh, not supporting the idea. It is too powerful. Just nitpicking that 'no effect' isn't quite accurate. :heh:
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    Mad idea: taking a level of exhaustion to regain a once-per-long-rest ability?

    It depends on your game. That could totally hose a skill monkey.
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