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  1. Razjah

    Looking for RPG system for campaign.

    No, it works differently. I don't own the book, so this is may be a little off. The mechanic is rolling 2d6 to modify the skills. One d6 is positive, the other is negative. The skills start high like 8-14 range in general. The defense is another the opponents main combat skill. For simplicity...
  2. Razjah

    Looking for RPG system for campaign.

    This reminds me a bit of Feng Shui, the chaos and constant movement remind me of the last Feng Shui campaign I played in. An unrelated, but cool mechanic, damage is static, not rolled. You can increase this by hitting well, the extra success carries over for more damage. Also, Feng Shui is the...
  3. Razjah

    101 Unusual Adventure Hooks

    92) [note best used when a new player enters the group] While the party explores an ancient ruin they come across what appears to be a medium sized golem of stone, metal and earth (Warforged), with a strange symbol on it forehead, inside a cylindrical metal tube with a triangular window which...
  4. Razjah

    D&D 5E (2014) Should 5E Characters be MAD?

    I like the MAD theory because it prevents the One Attribute to Rule them all, but in practice I think you end up closer to 4e. What I saw in 4e was most people selecting powers based on secondary attributes. The Paladin always had a high strength and really only used the secondary powers based...
  5. Razjah

    Looking for RPG system for campaign.

    You should look into E6. It can easily be changed to E8 or E10 to lock into the specific power level you are looking for. While I love Savage Worlds, I do enjoy running E6 games I love the level 2-6 play when I want to play D&D/Pathfinder.
  6. Razjah

    101 Unusual Adventure Hooks

    83) The PCs are nearing a city, when they see a giant banging on the city gate demanding entry. The gate has been bared, and the giant doesn't appear to be interested in breaking into the city. From the distance the PCs cannot make out everything they hear, but they do hear the words "promise"...
  7. Razjah

    Just a conversation

    I've had similar experiences. I've run games where the PCs never really even make a name for themselves, and others where they are famous. I've don soldiers where the party just did their job, and others where they were gaining ranks in an mercenary company. It depends on the system, the group...
  8. Razjah

    101 Unusual Adventure Hooks

    I fixed mine, I see you found where we got turned around (I didn't notice, sorry). 82) The party comes across a dead body in the road. He is wearing wizard's robes and small book is hidden on his body. There is evidence of magical attacks on him. The book contains unorthodox magic (like the...
  9. Razjah

    Nine Necromancers

    Well I would definitely want to game in this setting. As for the clothes, I think learning to make clothes becomes important when winters hit, times get hard, and everything is breaking down. Overall this looks good, you ideas don't seem unreasonable, and plausible enough that I wouldn't see...
  10. Razjah

    101 Reasons Your Character Missed Last Session

    4) Character was summoned by a powerful caster and aided another party before being returned to the original group. 5) Character got involved in a rigged game and couldn't pay crime lords the debt. Now they want to remove the character because unpaid debts are bad for business and their...
  11. Razjah

    101 Unusual Adventure Hooks

    80) A clan of gnomes has opened a parcel delivery service. They ship anywhere in two days for 15 gold, in one day for 25 gold. They mean anywhere. The far side of a 4000 mile wide continent? Pay the fee give the place, in two days it is there. No one knows how they do it, and how they can charge...
  12. Razjah

    Looking for RPG system for campaign.

    The Fantasy Companion has some more spells, and it discusses how to make better use of trappings (the explorer edition doesn't have as much detail, and I don't have deluxe) with a bunch of examples for major and minor trappings. Generally you have the spell and describe it however you want...
  13. Razjah

    Looking for RPG system for campaign.

    The tagline is "Fast, Furious, Fun" if it sin't that don't do it. Combat shouldn't just be there to fill a gap, there is no need to grind for XP. Nice thing is you can forget HP. Most enemies are either fighting, shaken (stun), or down for the fight. The game has pulp roots, so if you want...
  14. Razjah

    Nine Necromancers

    Cold Blooded- Interesting, I think people (if they can settle ab bit) would domesticate some reptiles, or at least have farms for reptiles to support themselves. Scurvy would be a real threat with a low amount of fruits and veggies, especially with the rain itself contaminated. I would say...
  15. Razjah

    Nine Necromancers

    This sounds cool, and I could see something like this as the Zombie Apocalypse answer to Mass Effect. How unified do you want the Necromancer abilities? Would there be a few abilities they all get and then some others that each one was developed? East North America West North America South...
  16. Razjah

    101 Unusual Adventure Hooks

    77) The party is comprised of various PCs who were being trained by an group of famous adventurers (wizard trains wizard, fighter trains fighter, etc). Two weeks ago the mentors got together and left on an adventure. The party was given no knowledge of the adventure- but each was told that if...
  17. Razjah

    101 Unusual Adventure Hooks

    Formerly 64-67, corrected to 70-73. 70) While walking back to town the party finds a dagger with a teardrop shaped hilt that is standing perfectly upright in the road. When the party approaches they notice that the tip is just on top of the dirt, not actually stuck in the ground. When they...
  18. Razjah

    Bad dice rolls make combat last forever

    You could give reward token for different activities that can be cashed in for a re-roll. You son is 5, how about something like earning a token for correctly adding his die roll and modifiers. If you roll in the open and inform him of the modifiers and he catches you making a mistake give him...
  19. Razjah

    When the party gets too big

    I think the West Marches would be something that could work. Each adventure is self contained and the the players meet up in the tavern to discuss who is going on which adventures. It requires a lot of prep work, but could certainly handle your large group issues. If your group is up for it, you...
  20. Razjah

    Geek&Sundry's StoryBoard Authors talk DnD

    I thought this was really interesting. But I can't find more episodes at Geek and Sundry is there somewhere else to find them?
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