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    [5e] Spell & Crossbones

    fireinthedust- The Elder Scrolls (Skyrim, Oblivion, Morrowind) as a setting could make for one hell of a pirate game-- using the same basic gameplay model, but on an open sea, a la Legend of Zelda: Wind Waker? That could really be awesome. Elder Scrolls: Reguard was apparently in that vein (like...
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    [5e] Spell & Crossbones

    No reason to know what these things are if you're not a video game nerd/old like me. You can get the HD remakes of The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge on your phone for a pittance. I think the 'Lite' (demo) versions are free, even. And Telltale, who everyone...
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    [5e] Spell & Crossbones

    Point-and-click adventure game from Lucasarts. This was back in the nineties-- at a point when they were actually probably better known for making things *other* than Star Wars tie-ins. B-)
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    [5e] Spell & Crossbones

    Curse of Monkey Island, third in the series. My favourite part about this is that it's just kind of there-- it's fairly elaborate, there was quite a lot of programming involved to get the soundtrack to sync up, there's almost a puzzle at the end but they just hand you the answer (and if you pick...
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    [5e] Spell & Crossbones

    Arm wrestling is kinda like making love. It's not what you do but what you say that's important.
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    D&D 5E (2014) Spell & Crossbones

    "Reputation?" Teague stirs, and arises from his chair. His one eye darts, unfocused, and eventually finds its mark in Gentleman Jim. "Yours be a reputation in need of some tarnish, methinks, young Sterling Jim," the gunner opines. He is slurring, just a little. "In tact ye do not lack, but yet...
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    D&D 5E (2014) Spell & Crossbones

    "We bargained from no position of strength, to be sure, and more's the pity for it," says Teague, to no one in particular. His eyes have begun to glaze slightly. "We began with the girl's excessive fame, cast off of her infamous father, may he rest, and precious else, not even a ship t'call our...
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    [5e] Spell & Crossbones

    Ahh, love at first fight. Excellent. Mr Teague has no designs on this or any other captaincy at the current time, which is not to say that he never did before.
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    D&D 5E (2014) Spell & Crossbones

    Gunner Teague's calvados is drunk before the bottle has time to make it around the rest of the table. It reminds him distantly of a country cider, tasted long ago. The drink goes down smooth, and is easily replaced from a half-finished mug of distinctly watery beer from a nearby table whose...
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    [5e] Spell & Crossbones

    @Queenie @Quickleaf- Re: The question of shares- Part of what I like about 5e is that it does get us off the magic item treadmill quite a bit. They're not a necessary economy in the game, they're something special. So the things you need to afford tend to be daily necessities, and considerations...
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    [5e] Spell & Crossbones

    Quickleaf, Kobold Stew- Such a gentlemanly business, piracy. All well and good if the crew can be held to it, I suppose. All the more reason to examine potential recruits closely. I'm in the same boat (ha-ha) as Maldavos, where it'd be more in character to take a lesser share. Thinking of Mr...
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    [5e] Spell & Crossbones

    And sometimes late at night, When I'm bathed in the firelight, The moon comes callin' a ghostly white, And I recall, I recall.... Like a rock. Standin' arrow straight. And Built Ford Tough. See, that was almost like a pirate shanty for a minute there. :p
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    D&D 5E (2014) Spell & Crossbones

    Still standing, Teague's shoulders are hunched and his back is crooked. He clutches the empty mug in one knob-knuckled hand-- his other hand on one of the sacks tied around his waist, unconsciously resting on the Aztec coin he carries, that no one else knows about, or so he assumes. Teague sees...
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    [5e] Spell & Crossbones

    Honestly being hit with a blunderbuss at close enough range for 12 bullets to lodge in his back seems if anything seems all the more impressive. And it's just one of the things that makes Gunner Teague Tough. Just imagine: he used to be tougher.
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    [5e] Spell & Crossbones

    @Quickleaf- Supergreat. Ladies and gentlemen, the hard-workingest DM I know. And the Son-of-a-Gun Tattoo is pretty thoroughly powerful for a ship's gunner, which is the kind of DM generosity that usually foreshadows a boss fight. Seriously, though: thanks very much. Shot in the back 12 times--...
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    [5e] Spell & Crossbones

    I have an idea for an Obligation, so I'll tinker with that. And given what you managed for Shayuri, it'd be a shame not to see what else you can come up with. :D Mr Teague won't know which of his tattoos are magical. I'm actually playing him as not being aware he can do magic-- as in he...
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    [5e] Spell & Crossbones

    Quickleaf- A fine thing indeed... I just this very moment noticed the edit where you said we could take 4 Mixed/Good Fortunes. I know I said I would take Weather Pains, but having thought about it more since then, I don't think it would be appropriate to his love of Calypso for Mr Teague to...
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    [5e] Spell & Crossbones

    By all means, I wasn't trying to sway you over to the way of the gun. :p It's fitting, and distinctive, and really pretty badass. Have to say, though, I'm honestly a little torn between ease of play and the added verisimilitude of flintlock weapons taking at least an action (and thus a round)...
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    [5e] Spell & Crossbones

    So, somewhat counter-intuitively, the way the loading property works in 5e is that you can't attack more than once per action/bonus action/reaction. It doesn't actually specify the need to take any additional action to load. Like other attacks with the ammunition property, loading the weapon is...
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    [5e] Spell & Crossbones

    True, but in most games you don't have Lives. I feel like these two cantrips in particular are more preventative, at least in the short run. ;) I'd probably pick up spare the dying again when (and if) I hit my next level of cleric.
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