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  1. mattcolville

    Good Adventure for Thieves

    Does it seem weird to anyone else that the game's been out for 40 years and when someone asks "Hey, what's a good adventure that focuses on thieves," there is literally no answer?
  2. mattcolville

    Good Adventure for Thieves

    I'm looking for a good adventure for a thief, or party of thieves. Something location based, like a heist. I've seen some thief adventures TSR published as part of the Challenge series, but they were weirdly about solving mysteries? As though being a thief is really about being a detective? But...
  3. mattcolville

    DM Needs Help with Temple of Elemental Evil

    The expectation back then was, when players *heard* about the Moathouse, they would *obviously* want to check it out. The motivation was; there could be :):):):) to do there and loot. They didn't need to be told what to do, in other words. They didn't need a plot hook. The plot hook was...
  4. mattcolville

    Which Dungeons Did Secret Doors Right?

    That Jaquaying the Dungeons stuff is amazing!
  5. mattcolville

    Which Dungeons Did Secret Doors Right?

    Or did them well? I assume Good Dungeons have multiple paths, some secret, and secret content which, if you missed, meant you had a different experience that the parties that found it. That your party and my party could go through a Good Dungeon and, when we compared our experiences, we...
  6. mattcolville

    D&D 5E (2014) About to Fill Out the Final Survey - Advocate Your Answers Here!

    When we played 5E a little while ago, the +1 to everything bonus meant most of my players made humans. For the first time. Since 1986. The party was mostly human.
  7. mattcolville

    Fantasy Novels: Do The Rules Of Magic Matter To You?

    SAGA (which is brilliant) is a good example because I have no idea how it works. :D I wonder if what people really want is "I have no idea how magic works in this world, but I believe the *author* does." The author has convinced you that there are rules.
  8. mattcolville

    Fantasy Novels: Do The Rules Of Magic Matter To You?

    I was a guest on a friend's podcast and the topic was Fantasy Worldbuilding. http://directory.libsyn.com/episode/...ast/id/2505006 But really, the topic was "how much do we care about the rules of the secondary world?" And I guess I'm surprised to find that to some people (a lot? I dunno...
  9. mattcolville

    The Sacred Cow Slaughterhouse: Ideas you think D&D's better without

    A Thief class. Ditch it. Weapon Specialization. Ditto.
  10. mattcolville

    Why do you back Kickstarters?

    I back video game projects because I want to fund an ecosystem whereby developers can go direct to consumers with no publisher acting as gatekeeper. In this sense I rarely expect to get a product, as I understand these are risky ventures, and so far I have NOT gotten a product so that's in...
  11. mattcolville

    What does "creative differences" usually mean?

    Films, like games, are all about money and power. Control over the final product. When someone leaves a project because of creative differences, it often means they didn't have enough power to exert the control they wanted to. There are super dramatic exits and fights, but those fights happen...
  12. mattcolville

    What's your favourite version or variation of D&D?

    2nd Edition is the only version of the game that my friends and I didn't burn out on, we just put it down for a while and played other games. So that's the closest I think I come to having a favorite edition.
  13. mattcolville

    D&D 5E (2014) Prepping a 5E Game

    First session went well! The players made dudes in about 10 minutes. It was easy. Everyone rolled 4d6, drop one, in order and we got: A Hill Dwarf Barbarian Guide. I think his lowest stat was a 15. He had two 18s and like three 17s. He lived! A Human Rogue Commoner. I believe his highest stat...
  14. mattcolville

    D&D 5E (2014) Prepping a 5E Game

    I'm going to run 5E tomorrow for the guys who introduced me to D&D back in 1986. Well, some of them, and one of their sons, and a coworker. Having run 5E at work, I found the process of making a dude was needlessly complicated for three reasons. 1: A lot of the information is presented as...
  15. mattcolville

    Best rules for large scale battles, running kingdoms?

    The Book of War got pretty good reviews when it came out, as I recall. http://rpg.drivethrustuff.com/product/691/Fields-of-Blood-The-Book-of-War?it=1
  16. mattcolville

    So, about those Man of Steel reviews...

    I did not find it so. Hints of substance in the trailers proved to be red herrings.
  17. mattcolville

    3G: Dungeons & Stereotypes

    You see the same thing in film. Pretty much whatever your niche is, there's a movie or TV show somewhere that got it wrong, possibly many of them. But those shows aren't in the business of getting your pet niche right. They're in the business of telling stories and engaging an audience and by...
  18. mattcolville

    D&D 5E (2014) New D&D Next Packet Is Available

    Looking at 5E as it stands, and reading this thread, I think there's a fundamental disconnect between what WotC is doing, and what players expect. Coming off 4E and, to a lesser extent, 3E, I think Mike wants to make a game that's easy to mod. Easy for even a novice player to say "Hound is...
  19. mattcolville

    Fantasy Grounds Tutorials

    Tutorial #4: COMBAT http://youtu.be/6QAJzGKMEZA Aka, The Fun Stuff. I may do another tutorial with actual people running their characters so you can see how an actual, real combat with players who know how their :):):):) works, but this shows you how to run a combat encounter.
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