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  1. N

    Converting Epic Level Creatures

    okedokey i thought you wanted cr 6 stuff we could just cook up cr 6 stats for an advanced "hell zombie." or something.
  2. N

    Converting Epic Level Creatures

    I like bloodhulks and Grey render Zombies personaly.
  3. N

    Converting Epic Level Creatures

    List of Cr 6 Undead. Advanced Megaraptor Skeleton Grey render Zombie Bloodhulk Giant Cinderspaen Bone Drinker Forsaken SHell Rancid Beetle Zombie Defacer Spectral Rider Voide Wraith Iceguant Fire Spectre Jiki-Ketsu-Gaki Feral Spirit
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    1001 minor traits for magic swords

    354: Deathstroke: This weapon can never hit unless an attack is insure to hit (Such as a coup de grace or natural 20 roll crit conformation normally). When it hits increase the damage multiplier by two.
  5. N

    Stat this up # 1

    Sorry im being sporadic. Busy part of a semester. Anyway I say LA +3 looks fine the SLA are fine as well.
  6. N

    Stat this up # 1

    20ft fits fine with me as is. I think the LA should be 2-4 ish.
  7. N

    1001 minor traits for magic swords

    I like how this thread became not so minor. 340) Golemheart: Stabbing this adamantine blade into a statue animate the statue for 1 round as per the animate objects spell. This ability is useable 1/day.
  8. N

    Stat this up # 1

    Partly Impeding looks better to me :)
  9. N

    Converting Epic Level Creatures

    I say use spell resistance 2 makes for an even more unique creature :D while still giving people a loophole to attack him.
  10. N

    Stat this up # 1

    Are we gonna make them "plant like" ? i can see them working either way.
  11. N

    Converting Epic Level Creatures

    Im ok with the above different take on SR. Makes The baddy more interesting mechanically and unique.
  12. N

    Stat this up # 1

    I like Always neutral often chaotic. And by special goods do you mean their poison quills?
  13. N

    Stat this up # 1

    Ok taht works for me. So 3 hd shroomlings have a chance of becomming a papa?
  14. N

    Stat this up # 1

    well if a papa is just an older Shroomling than the fact they have "advancement by class" doesn't lend well to extra hit dice. I guess at some point they might change into something different. in the case of papa shroomling. They should have a few more abilities though.
  15. N

    Stat this up # 1

    I was thinking that a papa shroomling could have more choices with the spell spores than just good berry. Mostly utilitarian Functions as potions of cats grace Owls wisdom and maybe bark skin. or maybe if they have a caster level they can cast spells into their edible mushroom and be a potion...
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    Stat this up # 1

    Ok i think that sums up the meat and tsters of the statblock. we need to think about "papa" Shroomling. Do we want todo a statblock or are we just gonna say "As shroomling But with X" Special abilities and "Often has levels of X" type thing? I can see a favored class being ranger or something...
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    Stat this up # 1

    Track sounds good sense they may need to track down those dispioling vermin.
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    Stat this up # 1

    PBS sounds good tome and im willing to go with dr 5/cold iron
  19. N

    Stat this up # 1

    I dont think they need any DR. Special Qualities: DR X/cold iron Environment: forest caves (anywhere a shroom could grow) Organization: Solitary, hunting party 3-12 or swarm. Challenge Rating: looks like around cr 1/2 or 1 Treasure: None Alignment: Neutral (maybe CN) Advancement: By class Level...
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    Stat this up # 1

    That makes it time for flavor :D Or do we want to do "papa" shroomling before we do fluff?
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