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    One handed Reach Weapon?

    Monkey Grip Feat
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    Self Healing Melee Classes

    You could look at PHBII variant of Druid. Drop the Summon Nature's Ally ability to instead produce a fast healing effect equal to the level of the spell for 3 rounds to all allies within 30 feet. And if you wanted to add some additional flair go with the other variant part where you give up...
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    How Do You Determine the AC for Spectral Hand?

    Just and FYI I corrected my calculations. But to answer your question it does stay "AC of at least 22" and that "Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier." From that we can understand that the meaning of "at least" means that at minimum...
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    How Do You Determine the AC for Spectral Hand?

    Based on the way it reads I would go with 21 + INT modifier. Meaning that at minimum it would have a 22 ac with the required 12 INT to even cast the spell. You could break it down as this. Base: +10 INT Bonus: +X (minimum +1) Size: +8 Natural: +3 Should give you a decent breakdown if you...
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    Druid Feats

    Let me add some more details my apologies for not doing so earlier. The character is a PHBII variant for shifting and for the healing effect by giving up Summon Nature's Ally. He has a str of 18 at least, and good stats beyond that. He is also level 9.
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    Couple a' tricky ?s for ya

    That is true. But it isn't like you couldn't make such an item. And just pay it straight out like you would if you made a magical ninja outfit. That would give you a bonus to Move Silently and a bonus to AC. It would effectively be a Body Slot idea a long with that mentality.
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    Druid Feats

    Hey guys I have a concept and here it goes: Half Orc Druid. Pirate mentality. PHBII style shapeshifter. Set in the Forgotten Realms setting and from The Moonsea. This character is versatile as all druids. He can fight, he can nuke, and he can heal. But I can't figure out good ideas on...
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    Couple a' tricky ?s for ya

    :1: The silent moves would count even though the armor bonus would not stack. :2: A set of clothing could be looked at as armor. Considering it has a Armor Bonus of +0. :3: I am gonna go with what WotC says. I don't see why you couldn't use CE for such an effect. Just that it would lower...
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    Ranger Saves

    I have a quick question. What are the saves for a 3rd level ranger?
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    Non-core Gestalt Options

    Monk/Warmage = Dragonball Z anyone Monk/Samurai = I am turning Japanese! Dragon Adept/Warmage = Spin on the humanoid dragon Barbarian/Scout = Fasting moving, high damage Monk/Scout = Highly mobile, and with Spring Attack and Flying Kick gets nasty Rogue/Soulknife = Played this myself once a...
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    Character focused on Charge and Bullrush

    Have you considered a more defensive style to this character. Maybe go sword and board style. There are some feats in PHBII that support this style. Even one that deals when charging. In fact you could throw in Improved Shield Bash with it and get a shield with Bashing effect from DMG.
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    githyanki/githzerai items

    You could probably think outside the box on this one. Even look into some already existing items and consider them to have a connection. For example Cape of the Montebank lets you Dimension Door one time per day. Considering your are talking about creatures native to the Astral Realm it is...
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    Change Bard's Inspire Courage to increase AC

    The closest I can see is the Martial Class as an aura. You might be able to get the GM to allow you to purchase a feat that does that effect or maybe if you want dual class into a Martial. They go very well with bards.
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    Halfling wizard evoker..

    You could always go with Warmage. Simply because it gives you light armor proficiency, spontaneous casting, and Intelligence Bonus to your damage spells that they cast from their list. You might be able to get your DM to agree if you get the Battle Caster feat that instead of letting your...
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    The Infamous Spiked Chain Madness

    To SJ: Those stats are based on not having the Enlarge Potion in effect. I left that because you might not want to use it. Adjust as normal when using it. Yes he is using it in two hands the reason for the off hand attack damage being slightly less is that when using two weapons you get only...
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    The Infamous Spiked Chain Madness

    Thanks and glad I could help. Incidentally if you want to give it some flair figure that his fiendish half is that of a Kyton (chain devil).
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    The Infamous Spiked Chain Madness

    Here you go SJ. This is a character you can throw in as an encounter that will give your players a good run for their money. For all of those in the forum do note this a character made using 3.0 Rules and nothing more than the 3.0 Player's Handbook, Monster Manual, and Dungeon Master's Guide...
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    Drowned from MM3 - Q about Drowning Aura

    By this definition one could extrapolate that you are stating that a vampire's energy drain attack attached to his slam attack would in essence require him to take a standard action to activate. The unfortunate problem is that you must understand in order for a Supernatural Ability to require a...
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    The Infamous Spiked Chain Madness

    I will come up with something. If you like I will use the 3.0 but I think the 3.5 Core books would do better. I won't hit on anything outside that.
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    Front-liners

    If you like look at the shield feats that exist in the PHB II. Shield Specialization - Pick a shield type and gain a +1 to Shield bonus when using that type. Shield Ward (Prerequiste - Shield Specilization) - Gain your shield bonus vs Tough Attacks, Grapple Checks, Disarm Checks, Trip...
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