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  1. J

    So Int does NOT add to skills

    But dex seems to add to initiative, too.
  2. J

    So Int does NOT add to skills

    So is dex, but dex is used even for ranged attacks (i hope).
  3. J

    So Int does NOT add to skills

    and don't forget it make a great dump stat for fighters and rogues. :D
  4. J

    Healing

    4e must have some kind of records for the number of house-rules created before the real rules were actually published. :)
  5. J

    Quickstart rules from D&DExp

    mmmh, it is very interesting, apparently every PC will have a "reserve" of easy-to-heal hit points, estimable in about the 200% of his total hit points (some class a little more, some a little less) what I find interesting is that this is (apparently) also the maximuim number of hit points he...
  6. J

    Things the rogue class said..and didn't say

    That make me wonder, how many powers there will be in the PHB alone? if classes gain one power per level 8 classes * 30 levels * 4 powers per level (the minimum necessary to have a meaningful choice IMHO) = 960 powers. That is a lot of powers, and it is probably a cautious estimate. Not to...
  7. J

    Ampersand: Sneak Attack

    How I said the difficulty I have is specifically with the artful dodger variant, making a feint and moving a monster 5 feet is acceptable, in general, making a feint and move it 20+ feet... it is not (in general).
  8. J

    Ampersand: Sneak Attack

    As you certainly know there are situations where being able to move an extra 4 squares (sigh) is worth a little damage. But for those that have no problem groking the artful dodger variant of positioning strike, could someone being so kind to describe me how it works against: a stone golem a...
  9. J

    Ampersand: Sneak Attack

    Or he is color-blind.
  10. J

    Ampersand: Sneak Attack

    But a roleplaying game is not a movie, just to change your example a little, you are playing a videogame, your character come to a closed door, you have a ass-huge battleaxe and more than enough strength to use it so you try to hack the door to pieces... and find that you can't. the door (even...
  11. J

    Ampersand: Sneak Attack

    I understand your and the other point of view, it is just that it don't work for me, I would be ok if it was a videogame or a board game, you have 1 "positioning strike" token, you play it and that is it, but in a role play game I want a little more ...consistency? Believability? Realism? pick...
  12. J

    Ampersand: Sneak Attack

    Because it don't really works and it let a lot of holes open What if I'm invisible when I use my per encounter power? can I use it again? What if I'm fighting mindless creatures, like ozees or golems, or giant slugs? it is really important that they see me pull a positioning strike once (i'd...
  13. J

    Ampersand: Sneak Attack

    Well, it could work, except when you are too tired to do a shadow step, but not too tired to do <insert name of another, equally exausting per day power> :) I'm considering the idea to do something like, you can attempt to use the same encounter/day power twice (or more), but every time you...
  14. J

    Ampersand: Sneak Attack

    No, I had problem with that, too. Generally speaking I was never a fan of arbitrary (i.e. non explicitelly magical) per day abilities, they just make my Sospension of Disbelief itch like crazy, but a) I never cared for monks too much and b) while not magical it can be explained with some...
  15. J

    Ampersand: Sneak Attack

    I just want to say this, it is a very interesting preview and it improved my opinion of 4e considerably, Damage seems to be way reduced, and healing surge (that IMHO indicate the number of hps you recovere with a second wind) sound reasonable, but I still can't put my head around the per...
  16. J

    Ampersand: Sneak Attack

    Simple, in 4E characters important to the plot never die in combat. just hit him with a fireball and check on him, unless he had nothing important to tell you he will be still alive. ;)
  17. J

    WotC_PeterS: Magic Items

    I think I've seen this as a cursed item in some AD&D sourcebook (or maybe it was in some parody like the "portable hole...full of beer"? It is hard to say for some items This should be disqualified, as bad magic item is not bad enough, actually many item could gain something if turned into a...
  18. J

    New Article: Death and Dying

    no, but it was already mentioned and discussed, so I didn't becase there was nothing new to say.
  19. J

    New Article: Death and Dying

    yes, "and almost the double on a crit",so you think they've have already forgot how their new crits work? not exactly encouraging, at least for DDI articles quality. Hey, one take his chunks of 4e where he can. There was also the part about a 15 fighter get 120 hp, but someone already...
  20. J

    New Article: Death and Dying

    I don't think only to the rolling 20, even to any other kind of healing, There was a playtest, in a fight against some goblins (I eman, Goblins!) in different moments four PCs went down and, during the fight, were brought up again with various methods, it can be fun for one fight, but even fi...
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