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    Are ELADRIN attribute bonuses the MOST USELESS?

    And for half of the levels Halfling will be ahead in Cha mod, while half the levels eladrin will tie, as long as Cha is pumped as much as possible in both. For example, 1st lv halfling Cha 16 (+3) Advantage Halfling 1st lv Eladrin Cha 15 (+2) 4th lv halfling Cha 17 (+3) Tie 4th lv...
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    D&D 4E Nonobvious coolness in 4e healing system

    Not trivialized at all. And I agree abot the three minute rides, which goes along with what I was saying somewhere about using abstract times for encounters. It makes scenes cooler, and is less gamey.
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    CustServ on "What is 'an attack'?"

    I agree again. Difficult question. They seem to be going for a M:tG like ruleset, but haven't worked out the kinks. Keywords and defined terms are everyting in M:tG, and 4e seems to be heading that way, but lacks the definitions and internal consistency.
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    CustServ on "What is 'an attack'?"

    I whole heartedly agree Mistwell, but I don't think that was what Hyp was really trying to ask zgrose. He was trying to ask about how the designation of "attack" interacts with the ruleset. That is a lot harder to ask as an non-open ended question.
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    D&D 4E Nonobvious coolness in 4e healing system

    As a former firefighter, I would agree with you Donatello to a point. There is a certain amount of extra something that you get when the danger is real. Doing the firefighter combat challenge was the most grueling 3 minutes that I have ever experienced, and as a serious sprinter and endourance...
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    D&D 4E The problem with 4e

    That was generally why I was poking fun at myself.
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    The Economy of Actions: Pets

    Thinking about it, reflavoring Flaming Sphere as some sort of elemental pet would actually make that power thematically cool. It would also probably fit pretty well with what they are likely going to be doing with pets. This thread has given me what amounts to the best idea I have had all day.
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    D&D 4E Nonobvious coolness in 4e healing system

    I think that I like to go for the more abstract notion of an encounter than the 5 minute rule. If it is a new scene/encounter based on what the challenges are, as a DM I would say that all that gamey surges/encounter power replentishment "just happen". The narrative, unless desired otherwise by...
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    What rules most need more official errata/clarification?

    Now you got it. Would you like to further discuss this in another thread so as to not derail this one?
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    Sleep + Coup De Grace

    Sleep is only mentioned twice in the Sleep power. Once as a name (which has no real mechanical effect besides you can't know/prepare the same named power twice), and as a keyword (which has no, as of yet definition besides it's effect as a keyword for interactions with other game elements). The...
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    D&D 4E The problem with 4e

    The funniest part of your response was that I was actually mocking myself.
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    D&D 4E The problem with 4e

    I think that you misinterpret here. I would consider myself a nar/gamist on the whole. I am saying that there are elements of the sim paradigm that would benefit 4e if included. This was a little poking of fun at myself, and of f4nbois like myself, and an admission that there is no one pure way...
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    What rules most need more official errata/clarification?

    Tonester, I think that this is the best explanation of keywords that I have seen, and is basically exactly what I had come up with. I would like to know if the "fine print in the PHB" is metaphorical, or have you found some text that is enlightening in this regard? As for this, you are...
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    D&D 4E The problem with 4e

    While I agree with you for the most part Thasmodious, the rules are internally inconsistent. There is a fair bit of fail in a lot of posters' reading comprehention, but it would be nice to have an internally consistent set of rules. Crap, now I sound like one of those sim guys.:)
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    Artificers playtest thoughts

    That is a pretty good fix destil. I was thinking something similar for a multiclass feat. Give one of the skills (probably arcana), and the artificer healing ability. Both leaders multiclass give the healing/inspiring word class ability/power 1/day.
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    D&D 4E The problem with 4e

    I completely agree Master Hong. The thing is, an argument had with strangers on a furom may avert an argument at the table amongst friends. Averting an argument with friends is the point of the rules, and if discussing it in forums gets you there, then the sore feelings of strangers is worth the...
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    D&D 4E The problem with 4e

    While I agree that there is no one way to play, there is definitely a one way to read many of the rules in the rulebooks (I will not say all because I hate to use absolutes :)). There is somewhat of a lack of reading comprehension in the general population, and while gamers are typically are...
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    Magic Weapons and Keyword Inheritance

    So the interesting thing about all the CustServe answers that either deny the keyword inheritance or say that no ruling is possible at this time is that the questions were all specifically about the staff of storms. We already knew that this bit of rules was somewhat of an unsolvable problem...
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    How to get the most out of CustServe, or Give the poor guys a break.

    While I would agree that it would be nice if the CustServe guys were experts, and it would be nice if they would talk to each other and keep a database of answers, and it would be nice if it had been the case that this had been going on for more than the current edition, none of these things are...
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    Magic Weapons and Keyword Inheritance

    Exactly. It is OK to not know, even when you are supposed to, but less OK to be wrong when you are supposed to be right.
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