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  1. Orius

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I don't think the S-M/L damage ranges changed in 2e either. If they did it was for really obscure stuff no one used anyway. The common stuff is all the same, I believe. And crossbows eventually. Combat & Tactics boosted their damage.
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    ti8sRSA.jpeg

  3. Orius

    D&D General Planning a D&D editions tour

    I'd recommend these: 0e: The original game didn't really do modules, but unless you're willing to go with a third party choice, B1 is probably your closest match. It was published for Holmes, but Holmes was an intro to 0e anyway. 1e: Hommlet or Saltmarsh are the big choices here, Hommlet is...
  4. Orius

    D&D General Haste: The (system) Shocking History of the Spell!

    No argument there, it's not too hard to see how a given edition influences the following edition as the earlier edition matures. Not everything is carried over of course, there are elements of UA that didn't make it into 2e, just as 3e was not a straight port of PO material. Pre-3e material...
  5. Orius

    D&D General Haste: The (system) Shocking History of the Spell!

    That may end up being a problem, but the biggest issue I've had so far was making the mistake of using critical hits in 2e. I've come to the conclusion that the game is definitely not balanced for it in anything prior to 3e since the hit points are so low. Hell, they might not be all that...
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