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  1. fuindordm

    D&D General Why is "OSR style" D&D Fun For You?

    Focus on skillful exploration and management of the risk/reward tradeoff. Should we explore one more room hoping for the big payoff, or return to town with what we have knowing that the dungeon denizens will have time to regroup? How can we bypass that fight altogether? At its best an old school...
  2. fuindordm

    D&D 5E (2024) Discipline Points or Focus Points?

    Sorry, I was trying to make the point that ki is a member of a multicultural set of cognate words. But I haven't studied the languages in question so I may well be wrong!
  3. fuindordm

    D&D 5E (2024) Discipline Points or Focus Points?

    I vote ki. It is an asian word but not a monocultural word, just like the "monk" as a person who pursues spiritual and athletic improvement simultaneously is an asian archetype but not a monocultural one. Should we tell every video game to stop using the word mana because it is borrowed from...
  4. fuindordm

    D&D 5E (2024) Always prepared spells for the Bard

    I think there are too many mythological inspirations for the bard to choose a common list. Also, the low number of prepared spells is a necessary limitation to balance their eventual access to all spell lists. I would be OK with each subclass adding one or two iconic low-level spells as bonus...
  5. fuindordm

    D&D 5E (2024) My proposed fix for the Monk

    Your latest version is nice and not too different from the base class. Since they have the option to use Wis or Str for unarmed attacks, I guess you can make a Str-based monk without ditching your AC. That's a nice feature. Going a little further down that road, do you think the class design...
  6. fuindordm

    D&D 5E (2024) My proposed fix for the Monk

    I don't want magic without components. To borrow a page from the HERO system, I think of components as limitations on magic, or ways that other people can prevent you from spellcasting. A magical tradition will teach spellcasting with one major and one minor limitation. Needing to talk (V) is a...
  7. fuindordm

    D&D 5E (2024) My proposed fix for the Monk

    Oh don't even get me started on components! There's no good reason for every magical or psionic tradition to be based on words and gestures.
  8. fuindordm

    D&D 5E (2024) My proposed fix for the Monk

    I like it, and I think that monk has always been a psionic class since 1st edition. Their powers are almost all psionic-inspired, just granted without a point cost. And if someone can explain to me a meaningful difference between discipine, ki/qi/chi, psionics, and the Force as power sources...
  9. fuindordm

    D&D 5E (2024) Weapon Masteries too Ubiquitous? New Fighter ability suggestion.

    Fighters should be able to get more powerful mastery effects compared to others. Higher save DC, longer duration, multiple uses per turn, that sort of thing. I'm not convinced that just having access to 3 or 4 masteries instead of 2 is a big deal especially since they can be swapped with so...
  10. fuindordm

    D&D 5E (2024) Playtest 6: Stealth Rules

    The problem is that "hidden" is a relative condition, with potentially different values for every pair of entities in the area. All this wonkiness arises because they are trying to write stealth as an absolute condition : player rolls stealth and the PC gains some sort of "hidden" condition that...
  11. fuindordm

    D&D 5E (2024) UA Ranger (Playtest 6)

    I"ve never seen Conjure Barrage used since 2014. Is it really iconic?
  12. fuindordm

    D&D 5E (2024) Playtest 6: Bard

    Hmm, necromantic dancing bard with red leather armor?
  13. fuindordm

    D&D 5E (2024) Grand Unified Spell Progression

    So now we have some more visibility into the spell progression rules for the classes: All casters share the same spell slot table (same as 2014) Classes can be full casters, 1/2 casters, or 1/3 casters on the spell slot progression (same as 2014) The "number of prepared spells" is tied to...
  14. fuindordm

    D&D 5E (2024) Playtest 6: Bard

    Giving bards access to all spells in the game? Surprising but... acceptable. On first glance, as a full spellcaster, this makes them the most powerful spellcaster class. Why play a cleric if you can play a Divine bard? Why play a druid if you can play a Primal bard? Why a wizard if you can play...
  15. fuindordm

    D&D 5E (2014) Companion Thread to 5E Survivor of Many Things

    This is an interesting question and timely... The DoMT is an awful magic item. It has a high chance of either unfairly augmenting a PC, or destroying them, and more often than not it can ruin the players' enjoyment of the game. And yet it attracts us, it inspires us... it speaks to the myths of...
  16. fuindordm

    D&D 5E (2024) How would you change skills in 5.5e

    I've played RPGs with a lot of different skill systems and they all show cracks. When you have lots of skills, then some of them are too niche to be worth investing in but they end up punishing everyone when they become important to the story. When you have too few then the party can cover all...
  17. fuindordm

    D&D 5E (2024) How would you change skills in 5.5e

    I think the current skill list is the right size to make assigning skill proficiencies an interesting choice in character creation, and to provide PCs with different hooks for interacting with the world. There is ample rationale for reducing or consolidating skills, or leaning into their...
  18. fuindordm

    D&D 5E (2024) Hit Points: the change I would like to see

    I do feel like HP totals are too high and too similar among PCs. I think having fewer HD and more impact from Con and size at level 1 only could help. I saw here on ENworld another idea I liked a while ago: rerolling your HP after each long rest so your maximum changes each day and the...
  19. fuindordm

    D&D 5E (2024) The sorcerer shouldn't exist

    I agree the wizard looks pretty boring storywise compared to the sorcerer and warlock nowadays. Its story is a relic from a different era of fantasy writing and Gary Gygax' gamist effort to make a class with truly impressive magic and strong limitations on using it. But the spells have been...
  20. fuindordm

    D&D 5E (2024) The sorcerer shouldn't exist

    Martials and spellcasters aren't even playing the same game in some ways, which is another problem. I think fighter, barbarian, and rogue coexist well because their rules encourage different styles of combat. Naturally, the rules could go even further to differentiate them, and it seems like...
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