fuindordm
Adventurer
So now we have some more visibility into the spell progression rules for the classes:
Also, on reading the cleric and druid again in the latest playtest, they don't feel very different. They have different "channel" style powers and spell lists but mechanically and structurally they are very similar. Are wild shape, channeling, spell slots, sorcery points, and smites all just fungible mana with different names ?
- All casters share the same spell slot table (same as 2014)
- Classes can be full casters, 1/2 casters, or 1/3 casters on the spell slot progression (same as 2014)
- The "number of prepared spells" is tied to caster level and also shared by all casters, with a small exception for low-level 1/2 and 1/3 casters (once 2nd level spells are available the progress reverts to standard)
- The rules for preparing spells are all over the place, and this REALLY IMPORTANT class feature is buried deep inside what looks like standardized text on spellcasting rules. Our two 1/2 casters can swap one prepared spell per long rest; our 1/3 caster as well as bard and sorcerer can swap one prepared spell per level up.
- Trying to call everything a "prepared spell" obfuscates this major difference between the spellcasting classes.
Also, on reading the cleric and druid again in the latest playtest, they don't feel very different. They have different "channel" style powers and spell lists but mechanically and structurally they are very similar. Are wild shape, channeling, spell slots, sorcery points, and smites all just fungible mana with different names ?