Search results

  1. firesnakearies

    Campaigns that actually end... eventually

    This, for me too.
  2. firesnakearies

    Do you use deadlines in your campaign?

    This is a brilliant post, and illustrates exactly what's awesome about deadlines. For these exact reasons, I like to try to work in deadlines whenever I can. I don't end up using them super-often, but I definitely want to use them more, because I love these kind of situations that make...
  3. firesnakearies

    A new D&D Encounters format...

    Sounds awesome. I remember thinking about trying to set up something very similar to this myself, before the D&D Encounters program came along. Great ideas here. I love the attention to the recap of goals and progress, and the reminder of clues found so far. I like the idea of DMs being...
  4. firesnakearies

    GM Prep Time - Cognitive Dissonance in Encounter Design?

    God, yes. THIS is exactly the kind of adventure I want to be buying. This is what a pre-written, published, for-sale adventure module should BE. Every time.
  5. firesnakearies

    WotC's Epic Adventures

    Yeah... These adventures do sound very cool. Based just on the blurbs, they should be awesome. I haven't found that to be quite the case, personally. We just finished E1, and are starting E2. Death's Reach was a long, railroady combat-fest, and didn't feel much more epic or intriguing than...
  6. firesnakearies

    DMs: What Powers Do PCs Get That You Hate?

    That's probably what they were thinking.
  7. firesnakearies

    If you gaze into the Abyss . . .

    Man, I really need to find a DM like you to play under, and players like yours to DM for. This sounds amazing...
  8. firesnakearies

    Why arn't Controllers Sexy

    Fair enough. This was a good and rational post, and I have no counter-arguments for you. I admit that I was a bit snarky, on purpose, in my last post. I appreciate you not taking offense. We obviously have different strategies, in general, and perhaps weigh the relative values of different...
  9. firesnakearies

    I really love EN World.

    I just want to say, I adore this place. This is an amazing site, and wonderful forums. The community here is the best I've ever seen on the Internet of any sort whatsoever. I love all of the brilliant ideas that people post here, the wonderful discussions, the intelligence, the creativity...
  10. firesnakearies

    What are the basic building blocks of your games?

    See, that sounds really interesting. I wish my games had that kind of sophistication, but I'm not very creative when it comes to devising fiendish plots, mysteries, and intrigues.
  11. firesnakearies

    What will Masterplan be after the C&D?

    Actually, I really don't mind Masterplan not being able to scrape the Compendium and save everything in there. As long as I can still import individual creatures I make in the Monster Builder into Masterplan, that's perfectly fine for me.
  12. firesnakearies

    GM Prep Time - Cognitive Dissonance in Encounter Design?

    These are some good thoughts. I feel the same way. I don't need rules or stats for how an NPC (or location, or magical phenomenon, or whatever) interacts with the story or the world. I'd rather just make that up, or have a published adventure tell me that. I just want rules and stats for how...
  13. firesnakearies

    Weem's "Grade your DM-skills" Challenge...

    Hey, cool thread idea, weem. Here's my personal grading: A Refereeing, Encounter Building, Running Tactical Combats, Humor, Trustworthiness, Flexibility, Fairness, Rules Mastery, Rewards, Egolessness I run a tight ship and I'm a rock-solid arbiter of the mechanics and systems of the game...
  14. firesnakearies

    How do you read your players interest during a game session

    Yeah. This is how my players are, too. It's tough to know if they're really into it, because they're all very polite and don't want to complain.
  15. firesnakearies

    What are the basic building blocks of your games?

    Mainly challenges, for me as well. I'm trying to make interactions a bit more of a focus, but it's still largely built on challenges.
  16. firesnakearies

    Nentir Vale book

    It's pretty big. Based on the map and scale in the DMG, it looks to be around 15,000 square miles. Which is larger than 9 of the 50 U.S. States, and ten times the size of Rhode Island. There are almost 100 countries in the world smaller than that. Take away cars, trains, planes, and...
  17. firesnakearies

    Why arn't Controllers Sexy

    I actually agree with you completely on this point, though.
  18. firesnakearies

    Why arn't Controllers Sexy

    This thread is getting more and more ridiculous. I don't mean to attack you, KarinsDad, this isn't personal or meant to be malicious. But it appears to me that you're literally just arguing to argue now, and becoming increasingly silly with your points. Am I correct in paraphrasing your...
  19. firesnakearies

    Making good use of outdoors

    Trees. Big trees with huge trunks and lots of large, thick branches sticking out from them at various heights, partially overlapping or with small gaps between them. Combatants could run around on those branches and jump between them, climb up and down to different levels of elevation, take...
Top